Katsuhiro Otomo had been involved with two other anthologies (and one afterwards) prior to Memories, and while I’m still hunting down Neo Tokyo, I’m pretty confident in saying that Memories will remain my favourite.
And maybe there’s a certain amount of nostalgia in that – some of the stuff we see as teenagers seems to cling to us for decades after, right? Well, this is one of those titles but I think most anime fans would enjoy at least two out of the three shorts in this anthology regardless of the production context or their age.
let me re-phrase, if you like science-fiction and a bit of light horror, maybe
some dark comedy or allegory, then Memories
has you covered.
The anthology is made up of three pieces – all based on Katsuhiro Otomo’s short manga works, and features three directors.
For me (and for most folks it seems) the stand out is Magnetic Rose (dir. Kōji Morimoto), which is as haunting as it is beautiful. Everything about it is top notch and I’d recommend seeing Magnetic Rose if you had to choose just one.
Now, I’m definitely biased as there’s a lot of involvement from some of my favourite industry figures – there’s the Otomo source material and a screenplay by Satoshi Kon and music by Yoko Kanno, but the nightmarish search of the ruined ship and its decaying memories really is mesmerising.
The other two stories, Stink Bomb (dir. Tensai Okamura) and Cannon Fodder (dir. Katsuhiro Otomo) are just as well put-together but for me not quite as good as the opener – Stink Bomb has some moments of dark comedy but it’s closer to a tragedy in the end, and features such great animation too.
The final short is easily the more distinctive when it comes to art style, but perhaps due to its allegorical nature the message seemed stronger than the story; it feels closer to being a vignette actually.
I actually would love to see more of the anthology format today, as it seems to have resurface only occasionally across the last twenty years.
Or maybe it’s more that I’ve missed them? Obviously I remember Short Peacefrom 2013 and I was also excited to see that Studio Ponoc’s second work is also an anthology (Modest Heroes) so the anthology approach isn’t ‘gone’ at all but it did seem like it was no longer in fashion for quite a while there.
Okay, I admit that this is one of my most click bait-style headings so far, since the word ‘Abandoned’ is probably a little too strong for some of these entries.
And so here’s the usual disclaimer – I’m not ruling out one day returning to any of these shows… one of which at least I am 99.9% certain I will finish.
Ideally I want to come back to this when (now that?) it’s finished, so I can watch more episodes back-to-back, since having a break between each episode at the beginning wasn’t working for me.
I think I’ve seen the first three, and despite being hooked on the premise and the unanswered questions, and enjoying the visual aspects, I don’t think I’m actually interested in any of the characters.
The Case Study of Vanitas
Might return to this one day as I was enjoying the world, but I found Vanitas too annoying for a lead character.
Once he upgraded from being just annoying to ‘dude that commits sexual assault at the first opportunity’ I groaned and not only because it didn’t play like a flawed character who will one day change, and seemed more designed to fall rather neatly within the ‘cheap thrills’ category.
The Detective Is Already Dead
Nearly finished the first episode.
Might try to take a second look one day, as the premise caught my attention to begin with.
99.9% sure I will finish this sometime during 2021.
I’m six or so episodes in and I was enjoying SO much about the anime. It is also just a tiny bit familiar too, as though I’d seen some of it a long time ago.
But whether my memory is any good or not is an issue I’ll put to one side for now, however, because I’ve been able to pinpoint what made me pause my viewing: for whatever reason, I’m just not in the mood for dystopian/bleak stuff at the moment.
I will be sooner or later, but it’s been over a month since I started and I haven’t returned just yet.
How about you? Seen/planning to see/abandoned any of these?
I tend to be a little disappointed in romance anime that hold back on the developing the relationship onscreen – especially when it comes to homosexual relationships, but that’s probably not always fair.
Heaven Official’s Blessing (Tiān Guān Cì Fú) 2020
And I say ‘not fair’ not in terms of a discussion between chaste vs lewd content, but more a case that I wish the industry would treat the relationships of gay characters the same as heterosexual ones, though it feels like that’s changing slowly.
Having said that, I think I should also add – I hope things continue to change in so long as it’s safe for the creators, that is. (Obviously, country of production has an impact).
But until things change, there’s still somewhat sweet shows like Heaven Official’s Blessing, based on the novel by Mo Xiang Tong Xiu and animated by Haoliners Animation League. I hadn’t seen many works from China at all, but this looks fantastic, with whimsical and menacing settings, fluid action and memorable leads.
Heaven Official’s Blessing feels like a balanced mix between supernatural action and almost cute romance, (with lead Xie Lian even taking on the clumsy ‘damsel’ role at times) and I enjoyed the mythological aspects as much as the character interplay across the 13 episodes, and I’m definitely hoping there’s another season one day.
I saw HOB on the soon to be defunct Animelab, and while the subtitles were far too small for my eyes, I’m glad they were there because without them I would not have been able to watch the show at all. (There were mythological elements and context that I missed too, especially those last few episodes I suspect).
The ending to episode 12 kinda demanded an OVA or a ‘special’ because while it wrapped the action plot, the relationship between Xie Lian and San Lang needed more screen time, which did happen with #13 thankfully.
Definitely recommended for fans of the above-mentioned genres.
Vivy made me wonder whether great art, exhilarating fight sequences, catchy songs and fun costume changes with engaging characters were enough for me to say yep, 5 stars – even in spite of some disappointment with the plot.
Vivy: Fluorite Eye’s Song (2021)
(In the end, it doesn’t matter whether I finish the review with a 4 or 5 star rating, or any other number, but apparently I enjoy overthinking and so I’m still not sure about a score :D)
Anyway, getting back to Vivy itself– if you’ve been craving time-travel science fiction and action that looks great (with an interesting compression of a 100-year timeline) then there should be more than enough to keep you watching.
And there was for me – I looked forward to each new episode and in addition, it was really fun to see the show via Karandi’s posts too.
Occasionally, I felt some of the jumps in time were a bit sharp and Matsumoto can be hard work to listen to, though those were minor issues for me. Again, I personally find it easy enough to overlook aspects I didn’t enjoy when the visuals are great and WIT studio lives up to their reputation here, I reckon.
While there are a few threads / mini arcs that I preferred over others, I think I’ll quickly mention some fav scenes or smaller aspects instead:
The robot welcome in the factory stood out, nice way to humanise them and also kinda manipulate the audience
The ‘falling’ fight scene in episode 9 is pretty ace
Gradual thawing of Vivy’s personality works really well
OP is a cool song
I also enjoyed the little bit of exploration around possible rights/privileges of non-humans (robot marriage etc)
Without spoilers, there was a particular point toward the end where the choices of characters (and connected time-travel difficulties) gave me fair pause, and some disappointment there did impact the finale for me.
However, I wouldn’t say I felt the same level of disappointment as with say, The Promised Neverland or Wonder Egg Priority.
And in spite of the issues I had with the last few episodes I liked that time-travel wasn’t something that solved everything neatly, often when Vivy and Matsumoto took action, they found changes harder to make than planned.
In the end, Vivy: Fluorite Eye’s Song is definitely a show I’d like to add to my collection one day, no doubt about it.
Greetings! It’s collaboration time again, in this one Curtis from Iridium Eye Reviews and I are going to chat about 2019 portal fantasy Ni no Kuni – a film we both enjoyed without being blown away, perhaps.
(You can see one of our previous reviews in Satoshi Kon’s Tokyo Godfathersright here) Before we start, I have to say thanks to Curtis for some pretty impressive patience on this one, as it took me a bit longer than I’d hoped to get everything together 😀
Ashley: To kick things off I wanted to ask if you came to the film sort of ‘cold’ or whether you’d had a chance to play any games from the Ni No Kuni franchise?
For me, I played Ni no Kuni: Wrath of the White Witch (2011) and was excited that Studio Ghibli did the cut scenes in that game, and so I went into the film expecting a certain aesthetic (which I definitely got, and really enjoyed). Having that little bit of background also took care of some world-building for me as a viewer too. I wondered if your first impressions of the film were influenced by the franchise or whether you had a more ‘clean slate’ viewing experience?
Ospreyshire/Curtis : I came into this movie cold. I have never played any of the games. All I knew was that Ghibli helped out in animating the game series, but that was pretty much it.
That’s cool with you having experience in playing this game. Studio Ghibli helping with a video game series is really cool as their skills could help a video game with the aesthetics as well as that animation company expanding their horizons in using their skills. This was purely a clean slate experience in going into this movie blind. As someone who has never played a game nor knowing anything about the world-building or exposition, I did feel like I was learning about the world much like the main characters.
I thought Ghibli was involved in the Ni no Kuni movie perhaps in a co-production or consulting role, but I was shocked to find out that OLM of all companies animated this film adaptation. Could’ve fooled me because it could pass as a Ghibli work (especially with the art, character designs, and Joe Hisaishi handling the music) instead of the same studio responsible for Gunsmith Cats, Yo-Kai Watch, and several installments of Pokemon of all things.
A: Wow, Gunsmith Cats and Ni no Kuni is a contrast 🙂
I feel the same, especially with Joe Hisaishi involved, yeah – it definitely feels like a Ghibli production in many ways, perhaps an industry they could have expanded even further into?
Here’s one of my fav questions – what jumped out for you in Ni no Kuni?
O: I know, right? I would’ve never guessed in a million years that they would’ve animated both.
I thought it was a Ghibli project going in with Joe Hisaishi and the character designs. This isn’t the first time I’ve had that feeling watching some anime projects this year. Maybe they could’ve expanded especially since they haven’t done that much in the late 2010s.
The animation and having a more mature story compared to most Ghibli works were interesting. Okay, I know this would still count as an isekai work, but it wasn’t a boring example of that genre. I legitimately wanted to know more about the world and the connections between there and earth. The alliances shifting in the second half did feel a bit intriguing.
A: I felt the same re: the changing alliances and the far less typical approach to the isekai formula.
I was interested in the way that the characters were tied to their world of origin, that vital storytelling notion of ‘cost’. An action taken by the characters has a consequence and I liked how the film resolved those issues.
O: Of course. I didn’t feel like I was watching some by-the-numbers Isekai work and there were some twists that I didn’t expect with the world building or how the characters were able to travel between worlds. It did keep me interested with the entire movie and as someone who didn’t play the games, I didn’t feel lost in any way. I thought the damsel in distress aspect did get avoided with the whole story not being about healing the princess. Even though that plot point did get awkward watching it in current times for obvious reasons, I didn’t think it was hampered by the modern world as much as let’s say (got to be brutally honest even though you know my thoughts on this) Weathering With You for example.
From an animation standpoint, this was one of the better OLM works especially if I legitimately thought it was a Ghibli movie. The animation flowed very well and the fight scenes had the right amount of fluidity to them. It felt like a movie and never felt like they were cutting corners here like they’ve done in previous works even on their best days.
A: Me too – I hadn’t put it together with all their Pokemon work say, but like you mention, the battles looked great and the buildings and cityscapes caught my eye, the sense of movement within or things like the horse charge Haru leads too.
I was a little surprised that it didn’t seem too well-received, many of the criticisms landing on it not delivering anything new. I don’t feel that originality is the most important metric out there.
For me, the film worked in part because it was familiar in terms of settings and tropes, and whatever elements were predictable in the plot didn’t bother me. I wanted to be satisfied more than surprised and while the visuals were beautiful and I was engaged with the characters (especially Yu) I was happy to go along with events.
Maybe there were exposition-heavy moments to drag things down a little but in the end I was probably most forgiving because I was keen to see how Yu and Haru’s friendship would withstand the tests it faces. It felt classic to me 🙂
O: There was certainly a ton of effort with the animation even with the little things shown in this movie.
Really? I’ve been doing my best to not look at other reviews for most of the things I watch unless it’s something I’ve previously seen before, but I wasn’t aware of the overall consensus. Ni no Kuni isn’t the most original anime which I do agree with, but it wasn’t a horrible watch nor did I feel like it was trying to copy others or coast on the Ghibli-affiliation with the video games even if I was mistaken thinking the studio animated the movie.
I certainly do my best to give my flowers when movies and series do something innovative, but there are times where the familiar can work. This wasn’t some avant-garde work, but it certainly wasn’t some genre-by-numbers dreck. I wanted to know who this was going to play out and how they’re able to go to different worlds or how Yu is able to use his abilities.
I agree the exposition got a bit much at times and the friendship between the characters had fascinating contrasts and good development as they’re both conflicted during the final act.
A: Sometimes after I’ve seen something I’ll try to seek (as best I can) a general consensus about how a film or show has been received and I very much find doing so to be a a double-edged sword 🙂
When I’m lucky I get some new insights or I pick up something I missed, but that doesn’t always happen. This time I was curious to see if people were writing about the movie in regard to disability representation. I don’t know how often Ni no Kuni got it ‘right’ when it came to portraying someone in a wheelchair, but I definitely had the sense that Yu was given proper thought and attention, especially in the earth-based scenes.
When I think about something the film didn’t deliver so well perhaps, one thing that comes to mind is maybe the Black Hooded Man, who seems a little inconsistent – or perhaps even constrained by the plot too easily (trying not to spoil certain plot points :D).
Did anything in particular strike you as a weak point?
O: I’ve done that sometimes and it occasionally factors into my reviews. There were a few times (can’t remember which posts at the moment) where I mention the consensus and I compare/contrast with my thoughts against the masses…or at the very least Rotten Tomatoes and/or Metacritic.
You bring up an excellent point. You don’t see that many physically disabled characters in animated works. The only ones I can think of in the context of being wheelchair-bound are Pelswick, Prof. Xavier from the X-Men, and Garrett from Extreme Ghostbusters. I don’t know if I’m the most qualified person to talk about this issue, but from what I saw, Yu was a character who happens to be in a wheelchair instead of a wheelchair-using character. That makes a huge difference in the presentation. Sure, he’s clearly seen using it in the earth scenes, but his personality goes beyond that in both realms, so I do applaud that. I do wonder if Ni No Kuni would get attention from disability activists in portraying a character in that light.
Yeah, the Black Hooded Man came out of nowhere and didn’t have as much development. As I’m also trying to avoid spoilers, I did figure out his true identity by looking at the right signs. They did throw a decoy with that mystery, but I still figured it out even if it wasn’t exactly how I planned it. I could also mention how the revelation does play up a certain cliche with specific occupations, but I don’t want to give away the twist.
Outside of that issue, I did think some of the background characters didn’t get much development. It’s even more glaring in the fantasy world with so many characters of different colors, shapes, sizes, forms, and species around. Even if some had personalities, they were mainly there to show how different it is compared to earth.
One scene that I thought was very awkward was early on where those healers were trying to cure that disease by dancing or singing. Not only did it feel a bit random even if it made sense with the plot at that time, but am I the only person who thought the attire and presentation was a bit racially coded? If they were analogs of those in the East Indian or Middle Eastern communities (granted, the “earth” parallels aren’t bound by this [spoilers minimized]), then the creators should have re-thought things. I’m not saying it’s as bad as the crows in Dumbo or Mr. Popo from Dragon Ball Z for example, but that did make me raise an eyebrow there. Despite some of my issues with the more mainstream Ghibli movies where Hayao Miyazaki would be in the director’s chair, at least he would’ve really gone in detail with the world-building and have a sense of wonder. Ni no Kuni doesn’t feel like a typical Isekai work despite the obvious tropes, but they could’ve done better to stand out more. Those were a few flaws that came to mind. How about you?
A: I know what you mean about the twist and reveal there, I felt the same re: being confident that I knew who but not why precisely.
Those are good points that I’d missed, yeah. Nothing new comes to mind now that I think about it… maybe a touch more on the old man, who is probably meant to be Oliver from the game. On the other hand, maybe it’s more fun to leave open a hint of doubt!
O: Glad I’m not alone in noticing that. Sure, how it played out was a good twist, but the result was quite obvious for me.
Thanks. As someone who wasn’t familiar with the original video games, I will say that it was a decent entry into that series and I’ve certainly seen far worse examples of video game adaptations in film or TV series, so Ni no Kuni has that going for it. This not-Ghibli movie was fine, but certainly not a masterpiece in my opinion. Thanks for collaborating with me again! It’s always a pleasure having someone to team up with to review some anime.
A: My pleasure! (Am already thinking about another collab for the future :D)
-Add 1 point if you like classic hero stories -Add 1-2 points if you’re a fan of fantasy anime.
-Subtract 1 point if you need a truly memorable villain -Subtract 1-2 points if you’re not into isekai plots.
Score: 3.5 out of 5 (Ashley/The Review Heap) 3.5 out of 5 (Ospreyshire/Curtis)
Blade of the Last Phantom Master (Shin Angyō Onshi) 2007
Here is another anime that has me quite curious about the manga.
Set in lands reminiscent of ancient Korea, Blade of the Last Phantom Master follows anti-hero Munsu as he roams around fighting tyranny. And while he is utterly committed to that, his methods often grant him that label of ‘anti-hero’, perhaps along with his curt manner which is tempered by compassion.
The film does pander a little to the fantasy/supernatural genre’s expectation for violence and I guess you could made a case for Chun Hyang’s costume being an expression of the same expectation, but it’s hardly constant. (As I’ve probably said before, endless fan-service tends to bug me but Blade of the Last Phantom Master doesn’t feel like that kinda movie).
I don’t really have much to mention in terms of aspects I didn’t enjoy – but I could see the structure of the film being an issue for some viewers perhaps, as Blade of the Last Phantom Master is one part the story of how the two leads meet (Munsu and Chun Hyang) and one part their next adventure, combined into one film. In that sense, it’s an effective bit of marketing for the manga for sure but might not be to everyone’s taste.
Elsewhere I loved the painterly, at times softer backgrounds, especially in the travel montage and throughout, I was surprised at a few of the turns the story took. And more, having so little knowledge about Korean myths and stories, I loved seeing some interesting magical elements – especially the way paper was used.
On that note, I believe not everyone was happy with the Youn In-wan’s tonal shift in this adaptation of the beloved The Legend of Chun Hyang and so I’m keen to read more about it one day.
Blade of the Last Phantom Master makes good use of its two villains too, along with the supporting cast. I should add, that even though master swordswoman Chun Hyang is a co-lead, she doesn’t really get many lines and so again, the sense that this is an opener to a much longer story is clear there too.
I can’t finish the review without mentioning the CGI, which is pretty well integrated to my eye, it definitely feels like both the Japanese and Korean studios (Oriental Light and Magic and Character Plan) put in a lot of care an attention there.
And finally, as a quick observation, I found it fascinating that Munsu seems to carry and use an inhaler – something I haven’t seen in a whole lot of anime.
Not sure exactly how this series of posts will work, maybe it’ll evolve over time into a different structure or focus?
But for now, I’m planning to just highlight a few shows or episodes I’ve enjoyed + include extra titles that I didn’t realise the writer was involved with.
Further to the above, I’ll note right away that my research is rarely going to be exhaustive 😀
And further further related to the above, while any given writer might be credited with ‘series composition’, ‘screenplay’ or ‘script’, the terms aren’t always interchangeable. That also means that I can’t always directly credit the writer I’ve chosen with a tone, character, sequence or line of dialogue with 100% accuracy.
Nevertheless, here we go with Sadayuki Murai!
Perfect Blue comes to mind first.
I think the main idea for this series of posts came from noticing that Sadayuki Murai adapted Perfect Blue for the big screen and also worked on another Kon film, the amazing Millennium Actress.
When I later realised that he was also credited with one of the standout Cowboy Bebop episodes: ‘Pierrot le Fou’ I was surprised (in a good way). And if you’ve seen either the Bebop episode or Perfect Blue I think tonal similarities are clear.
There’s a relentless kind of menace to both and perhaps something similar can keen seen in Boogiepop Phantom, which credits Murai with series composition. (There’s also Bebop’s ‘Gateway Shuffle’ too, which always struck me as another comparatively dark episode).
You can also see Murai’s work in screenplays for Bubblegum Crisis: Tokyo 2040, Devil Lady and Knights of Sidonia along with all of Kino’s Journey and the script for Steamboy too – among plenty of others.
Ideally, I’d like to include a quote or two or mention a few moments in the various scripts to highlight things I’ve enjoyed.
I think I ought to do more than that actually, but while I’m still figuring out how I want these posts to work, I’ll just note three things today:
• Spike’s sleight of hand in ‘Gateway Shuffle‘ always pleases me • InMillenium Actresswhile Chiyoko takes medicine she says “never listen to doctors, they always think that old people are sick” • I’ve said this before but the inter-generational conflict inSteamboyis one of the real highlights for me, I always thought it was written really well
For the next one of these posts I’m planning on writing about Chiaki J. Konaka.
I wrote some of this review not long after the end of episode 12 and it really feels like so much depends on the OVA…
Wonder Egg Priority should feel familiar but also new and exciting at the same time. Everything is intense too, whether it’s the colours, action sequences or storylines, all with that familiar CloverWorks feel.
And while there are a certain amount of ‘power of friendship’ moments the themes are overall dark and at times, maybe handled bluntly – but I wonder how I’d feel, if I were young right now and struggling with tough issues, to see an anime like this that showed kids fighting back, how cathartic and hopeful it might be.
If you decide to watch Wonder Egg here’s a bit of what to expect as per the plot adapted from Wikipedia:
Ai Ohto, a junior high school student, is temporarily not attending school following the suicide of her close friend Koito Nagase. During a late-night walk, Ai finds a gachapon machine that dispenses a “Wonder Egg”. That night, Ai gets drawn into a dream world where the Wonder Egg cracks open to reveal a girl, whom Ai must protect from a horde of monsters called ‘Seeno Evils’.
Ai is an engaging lead and the bonds she forms with her friends are the highlights, even over some fantastic fight sequences and unanswered questions that pull you along. I wanted things to work out for her and the team by the end of the series, a sure sign that things were working as far as I was concerned.
But certainly the show hasn’t satisfied everyone.
A few months ago (at the time of writing this review) there was a bit of online dribble re: ‘casuals’ and the magical girl genre. For me, if you use the word ‘casual’ to disparage someone, I know I never have to take your opinion seriously, because who cares how someone is introduced to an anime or a genre?
Or a game, or an album, or whatever.
… and so I’ll just move right along.
Another thing that I really enjoyed about Wonder Egg Priority was the roster of villains. [Spoilers below]
For me, there are three to choose from in Wonder Egg Priority; a pair and two individuals.
I’ve probably quoted the adage that ‘a hero is only as good as the villain’ in a review before, and Acca and Ura-Acca are indeed bad news; a pair of sock-puppets skillfully manipulating vulnerable kids who enter their desperate circle of selfish madness.
But you are given a chance to understand why they are villains at least, just like the glimpse we get of the ‘role models’ for poor Rika – someone who demonstrates the sad truth that people who are abused can become abusers themselves.
Frill is the villain with the least amount of screen time, and while her role in the present of the anime remains unclear, her flashback episode is certainly memorable. In fact, that single episode is as confronting as any other in the series can be, and remains one of my favourites, both visually and in terms of having a self-contained storyline.
I believe I might purchase Wonder Egg one day, because I liked enough of it to do so, and I don’t want to reduce this show to its flaws because, it’s a lot more than that.
However, I can’t finish the review without mentioning the special.
… and I don’t want to pile on here, but boy, after a 25+ minute recap at the beginning, my expectations did plummet pretty swiftly.
The final episode (delayed during the original run of the show) definitely achieves a label of ‘unforgettable’ for me.
It disappointed a lot of folks of course, and I found it hard to separate my negative feelings in general, from what the story was actually showing me in episode thirteen.
The special does offer an ending and follows through on some of the earlier foreshadowing, but also raises new plot points perhaps a little too late. I will address one criticism I’ve read about the special, which is that Rika abandons Neiru too quickly, when she learns that her friend is AI.
To me, that behaviour is 100% consistent with a character that called an overweight fan a ‘wallet’.
Thinking back, I don’t think I actually enjoyed the episode very much but I’m glad there is an ending.
Because like so many viewers, I grew to wonder just how much abuse were staff members being put through by the industry (and us as fans?), both via criminal working conditions and unrealistic expectations?
And now I think to myself, should I even keep consuming media that is so obviously burning out artists left, right and centre? I have no answer and being powerless to change things is not an enjoyable feeling. And it’s in so many industries too, certainly not just anime.
Until things change, I should do more to support artists directly – just have to figure out how.
Wonder Egg Priority might end up being remembered more for its heroines, or for the special, or maybe as a show that highlights awful, awful working conditions in the animation industry and for me, I definitely end up associating it with all three when I think of it now.
It feels like over the next few decades (and now of course), it could be regarded as more than the sum of its flaws.
I’ve been thinking about Akudama Drive on and off since finishing it and I’m wondering if it’s actually Cyberpunk in name and aesthetic only.
And if so, does that even matter?
This was one of my fav shows from the last few seasons and I enjoyed it plenty, no matter the labels that have (or have not) been attached to it by other folks, or by me for that matter 😀
A bit more on genre further below, but for now I’ll do a sort of short, general overview.
For fans of action, science fiction and also amps that go up to 11, I reckon Akudama Drive will have exactly what you’re looking for – flashy action, boldly drawn characters that sometimes push beyond their archetypes and a neon cityscape full of corruption.
There’s even a slight Suicide Squad feel to the premise.
Now that I’ve opened by saying I enjoyed the anime, I will say that I might not have finished the series without Swindler (or the kids, I guess) as there were very few characters I wanted to see succeed.
But by the end I definitely wanted to see some vengeance.
And a real plus for me was the fact that the anime actually has a resolution and an ending, and one that feels both inevitable and satisfying. So fear not if you’re the kind of viewer who is endlessly frustrated by anime without endings.
Getting back to my opening paragraph, typically I harp on a lot about genre so I’ll try to keep it brief here for a change.
Basically, I think Akudama Drive is most concerned with the action conventions of spectacle, both visuals and violence, and less about exploring technology’s impact on humanity, and thus it might not be a Cyberpunk text in every sense of the word.
On the other hand, when you consider that the anime is so clearly fulfilling that ‘punk’ side of resistance – fighting an oppressive state/government that needs to be defeated, then Akudama Drive in that respect is indeed cyberpunk through and through.
If I were to pick at a minor issue, for me the kids’ story could have been introduced earlier but I still enjoyed it.
Cutthroat is merely “psycho for the sake of psycho”, which feeds quite neatly into the action movie conventions and while one highlight is probably the sequence with Swindler in the abandoned factory, once again the threat of sexual violence seems like a predictable go-to. (Also, a trope that feeds directly into the action-genre.)
Akudama Drive has quite a big finish too – and despite my quibbling over genre above, the anime does address the role of technology in our lives but it’s just not the main focus.
In the end, I still think of this show as an action series before anything else, but I’m not claiming that as a problem, just my reaction 😀
(It’s also a series I might collect in the physical edition one day too.)