Psycho-Pass (Saiko Pasu) 2012
I thought I’d try to avoid a long, rambling preamble for a change and instead take a shot at summing up my response to the show in a few words – disturbing, fascinating and mostly compelling.
While it actually took me months to finish Psycho-Pass (usually watching one or a few episodes at a time only) that’s not an indictment on my enjoyment of the series and I think it’s easily one of the best cyberpunk/futuristic dystopian shows around.
Obviously on several levels it’s a procedural/mystery/thriller with all the conventions that go with them but the setting really elevates Psycho-Pass beyond and it was probably the most engrossing aspect to me as a viewer. The characters ranged from utterly engaging to tedious and even criminally under-used I feel – but I want to stay with the setting a touch longer before I get back to the characters 🙂
To understand the Japan featured in the series, which falls into the ‘dystopia masquerading as utopia category’, I want to quote from the wiki entry:
Psycho-Pass is set in a futuristic era in Japan where the Sibyl System (シビュラシステム Shibyura Shisutemu), a powerful network of psychometric scanners, actively measures the minds and mentalities of civilised populations using a “cymatic scan” of the brain. When the calculated likelihood of an individual committing a crime exceeds an accepted threshold, he or she is pursued, apprehended, and killed if necessary by police forces.
A consequence of this system that I didn’t quote above is that while people generally tend to lead safe and calm lives, it is at the cost of much autonomy in terms of deciding the path of those lives. The tension there tends to be the cause of most crimes the characters must solve in the series, and it’s probably the main theme for both the heroes and the villain – so, classic stuff, which I was really happy about.
Psycho-Pass also definitely kept me guessing at times and while it is equal parts thrilling and interesting, I’d like to warn folks that some episodes can be seriously disturbing. And it’s not just the violence, but the way society reacts to violence – and without spoilers, I’ll just say that part of what makes it chilling is the seemingly very real possibility of a similar society rising in the future.
Now, finally to the characters – for me, a few pawns used by the key antagonist were a bit dull but leads Akane Tsunemori and Shinya Kogami more than made up for it, with the tension between idealistic and cynical playing out in an interesting way by the end. The supporting cast were great too, but now I want to circle back to my ‘mostly-compelling’ comment and pair it with my ‘criminally under-used’ comment.
For whatever reason, she was hardly used despite being one of the more interesting supporting members of the team – and yet, the series took time to devote an entire flashback episode to her punk rock past… but then just never came back to it. Even by the end of the first season there’s no sense that she’ll be given a chance to get the closure other characters were afforded. It thus became a kind of odd detour that interrupted the pacing and dissolved perhaps too much of the building tension.
Of course, there’s two more seasons of the show but here’s where I finally get around to ‘mostly-compelling’. I kinda have no desire to keep watching – which sounds odd, because I enjoyed Psycho-Pass. BUT enough of the main plot threads were resolved so that for me, there’s not enough to keep going. Well, that and the fact I want more from another certain other character not featured in the next seasons!
Still, season one had a really satisfying finish on many levels – but I want to quickly mention how much I appreciated the colour and light in the wheat fields; it really stood out compared to the night and neon that dominates the rest of Psycho-Pass, so I thought that was a great contrast.
Brilliant science fiction but probably not for everyone, I reckon.
As a tiny postscript, at times I felt like a few action sequences were a little less fluid than I was expecting and I’m not sure if that was due to the temporary studio switch or a desire for more realism in combat.