The Dawn of the Deep Soul film continues with the ‘let’s do unspeakably cruel things to cute kids’ approach that featured in the first season of the anime.
Made in Abyss: Dawn of the Deep Soul (Fukaki Tamashii no Reimei) 2020
Now, that doesn’t mean that I didn’t enjoy the movie – that would be a lie, but some scenes will probably be hard work for most viewers, so take note if you know you’re not up for that sort of thing right now (or ever).
To contrast all that was harrowing about the movie, I’ll say that the amazing perseverance of the kids who keep fighting, no matter what, ends up being uplifting.
Although, perhaps what I enjoyed most about the film was the expansion of the world featured in Made in Abyss, learning more specifics around its often twisted workings.
Another highlight for me was the first fight scene between Bondrewd and the kids – put me on the roller-coaster a bit, because I was well-aware that it was far too early in the film for a resolution.
I don’t really have much in the way of criticism, save for something that’s relatively unfair – which is that the sense of travel and encountering new wonders and horrors is somewhat reduced here. And of course – it’s one film, not one season, and one film focused on a very specific location, Bondrewd’s fortress of horrors.
And I’m not sure this is a criticism precisely, but there are times when it’s clear how the narrative is going to traumatise Riko and co, and even the seemingly more stalwart Nanachi, and so some scenes may or may not land as hard as intended.
Again, whether you experience something similar or are even bothered by it is probably not going to be a big issue, if at all. Sometimes anticipation heightens the suffering too, lol.
Other than that, the film was often harrowing, occasionally uplifting, and pretty much every minute of it compelling.
(And also – before season 2 happens during the ‘summer’ of 2022, I reckon this film is a must if you’re planning to keep watching the Made in Abyss series).
Devil May Cry is another anime based on a classic game franchise, but I can’t judge this one in terms of its merits as an adaptation, since I’ve not played any of the games.
And so I’ll focus on the anime itself.
Devil May Cry: The Animated Series (Debiru Mei Kurai) 2007
In terms of plot, our hero Dante runs a demon-hunting business, ‘Devil May Cry’, while struggling to get out of debt in order to afford more strawberry sundaes 🙂
I enjoyed Devil May Cry without being thrilled by every moment; there was some great action and memorable creature designs, especially in the first two eps, along with a few stories that stood out above the others.
One thing that I found perhaps more interesting looking back, was the way that the villain works to link together what appears to be ‘only’ an episodic format. And while he might be typical for his archetype, he’s probably not so typical as the Big Bad. (I guess that’s a little vague but I wanted to make an attempt to avoid spoilers).
To continue on with things I enjoyed, Dante stands out in part due to his character contractions, rather than only due to the very satisfying high-contrast colours he’s given. Lady and J.D were other favourites from a cast that has nice mix of recurring and new characters.
In terms of favourite episodes, ‘Rock Queen’ heavily features music and even record-collecting as plot points, so that was pretty ace. Some of the characters even got a happy ending too! I also really enjoyed the ‘Death Poker’ episode, as it was a little different to the more typical hack-and-slash of many from other plots.
Speaking of which, there’s plenty of demon-fodder in Devil May Cry, blood too, and some gore, though most (but not all) of it is focused on the monsters. Still, pretty obviously not the kinda anime for the young ones.
To quickly finish on something that bugged me, while Patty started off in brat-mode, she became far more tolerable as the series went on, but it’s a shame that in the end, Dante seemed to value her most as a bloody cleaner.
In many ways this is a less compelling echo of the film.
Same lead character of Jubei, similar quest feel with stumbling blocks presented by different monsters/adversaries to defeat, and there’s even some (toned down in comparison) sketchy content, but all without the production budget and schedule of a feature film.
Ninja Scroll: The Series (Jūbē Ninpūchō Ryūhōgyoku Hen) 2003
Naturally, there are going to be differences between the two forms – and I don’t always like to compare based on budget; as I should take the time to describe and evaluate a thing upon its own terms, right?
Still, I think at least some comparisons are worthwhile for this review – one of which being the MA vs R rating.
Another is the tone, far more comedic at times.
The Ninja Scroll series has significantly slower pacing too, as its straight-forward quest storyline is stretched to fit into the monster-of-the-week format (a format that I usually love).
Despite what probably sounds like a long list of grievances here, I enjoyed individual episodes enough to overlook the at-times stark differences between series and film, such as the Shelter from the Rain and A Dragon Within eps.
It was interesting also how bold this one is, with more exaggerated character design and the use of brighter colours; the series does ensure that it’s distinct from the film. However, in terms of storyline, in a way, the anime seems only generally concerned with the main quest its characters are on, and the supporting cast has limited impact on plot or theme, leaving the heavy-lifting to Jubei.
(Well, aside from Shigure, but she’s sort of ‘tagging along’ in her own story, sadly).
Further, while the design of a lot of the creatures and enemies were usually pretty interesting, during a lot of their scenes, I found myself keen get back to the main quest.
In that respect, the last two episodes were among my favs, since the team got to the lost shrine/city at last and kicked the magical aspect up a few notches at the same time. (There were also a few fun surprises toward the end, a nice escalation of stakes also).
However, I’m not sure I’d recommend Ninja Scroll to everyone, but if you love supernatural ninja stories there’s going to be at least a few elements you’ll enjoy. In addition, I liked the OP a lot!
I think Karakuri Circus oscillates between kind of a wild mess on one hand and more compelling flashbacks on the other.
And maybe a third thing: action with fun puppet designs.
Okay – a fourth thing too, which is fan-service, but the main point I’m trying to make is that this series was all over the place for me.
And yet, I finished it and I know that’s because early in the anime, the narrative flings the main cast apart and so I spent the following episodes basically waiting for them to reunite. Before I get to why, here’s a quick synopsis of the manga via Wikipedia:
[Karakuri Circus follows] Masaru Saiga, who inherits a massive fortune and aspires to become a puppeteer; Narumi Katō, a kung-fu expert who suffers from Zonapha syndrome (a strange illness that stops his breathing unless he makes people laugh*); and Shirogane, a silver-haired woman and Masaru’s caretaker who controls the puppet Harlequin. They must fight against the battling automatons (auto-mannequins) and save the world from the Zonapha syndrome.
As you can probably tell, it hits a lot of notes you’d expect from a shonen series but for me, the puppet aspect made it stand out. And the first four episodes felt like they were building to a big, cohesive revenge story with high stakes… but it didn’t quite work out that way.
When I realised that Kazuhiro Fujita was behind Karakuri Circus** I was pretty excited, since I’d enjoyed Ushio and Tora a lot. Studio VOLN produced both anime (and is currently looking after Back Arrow) and so I was expecting a bright, clear-looking adaptation and visually it’s exactly that. Fujita’s character designs are bold and plenty of the bad guy-designs are inventive but most of my criticisms landed on the story and structure.
Obviously, the art of adaptation is not a simple one. At all. Condensing a 9-year manga down to 30-odd episodes? Suffice to say that I’d find that extremely difficult.
Still, the amount of times a character slid into the story and then had their backstory dropped in right after seemed jarring. Each time it broke rhythm and the building of tension, and with such a large cast, this didn’t really allow many folks to get fleshed out as much as I’d have liked.
Connected to this, for each flashback arc there were a few episodes of cohesive narrative that sometimes took over from the ‘main’ storyline. Karakuri Circus is a complex story connected across hundreds of years and using reincarnation links everyone nicely, but what I found was that I became more invested in those flashback episodes.
That became a problem for me because it made it hard to return to whatever Masaru, Narumi and Shirogane were up to in the present.
And worse (again, in my opinion) was the fact that each of the three leads spent so little time together, a problem especially after those opening few episodes suggested a vital connection between them. Instead, over time, it seemed that their importance to each other almost became hypothetical.
Well, that might be an exaggeration but let me try to explain.
In the beginning, Masaru, Narumi and Shirogane operated almost as a cautious, small familial unit and the interpersonal stuff, their struggles and triumphs, were just beginning. I was interested.
However, due to the characters’ inability to benefit from much screentime together, they were each robbed of much chance to develop and resolve their relationships and issues. Instead, it felt like the narrative drove them apart and then worked fairly hard to keep them separated (at least in part) to delay an eventual reunion. [spoilers below]
But when they finally did come together melodrama kinda interceded on behalf of Narumi and Shirogane and forced them into this odd stand off. (On the other hand, Masaru makes some memorable sacrifices for those two toward the end of the series there).
Sadly, having spent a fair few episodes telling myself ‘things will pick up again once the leads are back together’ was perhaps naive in hindsight, since there are no guarantees in life nor in fiction 🙂
Still, I certainly did like some things:
the puppets and their designs
the flashbacks featuring Masaru’s grandfather
the Francine storyline
and Masaru’s growth as a character.
So, after all the grumbling about Karakuri Circus I’ve just done, I will say that the hints of a pretty compelling saga are clear in the anime.
Maybe it’s just not possible to compress something so large down to two seasons?
* In the anime, the Zonapha syndrome is explained a little more but it still always strikes me as unintentionally comical.
**Interesting to compare this to the Puppet Princess OVA which is almost like a warm up in some ways.
Another entry into my ‘monsters hunting monsters’ collection – Trinity Blood has heaps of action and enough blood for vampire fans, but probably skews toward political intrigue almost as much as action.
In the end that was probably my favourite aspect, especially within the Vatican but the settings were another highlight. Trinity Blood takes place mostly in Europe, only during a post-apocalyptic time where vampires and human co-exist in an uneasy (and often broken) truce.
Partly due to the setting, there’s a lot of great character designs and costuming, especially from the Empire (not to overlook Caterina), but what I remember most is probably the characters. Father Abel Nightroad has a vague ‘Vash’ feel but is more capable of bloodlust (yeah, a pun, sorry) and is helped along by a fairly large cast. And while I wanted a bit more time spent on folks like Leon and Kate, I can imagine future seasons would have rectified that.
I found Trinity Blood hard to rate however, because despite great rising tension across the season and plenty of stand out moments (most of Seth’s scenes for one), the ending was a little rushed.
No doubt Gonzo were planning for another season (there are plenty of light novels by Sunao Yoshida to choose from) but that wasn’t to be. There is a resolution to the anime, and a set up for the bigger story, but some important things happen ‘off-screen’ which was a shame. I missed the impact of those moments.
4 Stars (maybe it should be 3 but I enjoyed things otherwise)
I’d always considered the Escaflowne movie as only vaguely related to the series but now that I’ve re-watched both recently, it’s even more obvious that the movie is not meant to be considered a ‘re-telling’ at all.
The shift obviously plays out visually and via a new tone to both storyline and characters, but something I hadn’t known until checking out the special features, is that director Kazuki Akane very deliberately made those changes.
He mentions that a key audience for the series, ninth-grade girls, would have grown old enough to reach college or join the workforce and “hit various roadblocks and probably have a lot of worries”. Upon reflection, he felt that due to making a film for them, that “the story couldn’t help but become more serious and dark.”
This idea that, four years later, teens who loved The Vision of Escaflowne series might be struggling with disappointments in life really does play out on the screen, not just via Hitomi’s listless, depressed temperament, but the darker, angrier more viscous action that has all but replaced the romance and intrigue from the series.
At first I’d thought that this had been a shift toward the clichéd things sometimes aimed at teenage male audiences, but the comments from Akane really put the film in a new light for me.
The changes that obviously matter the most to fans are around character, and some I really love. It’s nice to see Millerna happy, and while Allen is now under-utilised, at least Merle is no longer tediously jealous. I’m in two minds about Van, whose bloodlust can be a bit overdone, whereas folks like Jajuka have less time onscreen… but he certainly has an interesting role still.
Biggest among the adjustments, and perhaps most divisive among viewers, is Hitomi, who changes from decisive and ultimately positive, to listless and depressed. She might even take on the damsel role a little here but I feel like it mostly worked in the context of the movie – she doesn’t get a lot of time to adjust to being thrust into a terrifying new world.
Many of the character designs were changed for the film too (still by Nobuteru Yūki*) and some of them I like a lot, or at least can appreciate re: how they suit the film’s darker mood. First among them could be Jajuka, but Allen is ‘tougher’ now (same with Van) and Folken has gone from a vaguely Bowie-ish hairstyle to full on Labrythin-era locks.
I won’t go over the plot now, but it’s a classic portal fantasy with ‘save the world’ stakes – instead, I’ll mention a few other things I really enjoyed. Of course, the music by Yoko Kanno and Hajime Mizoguchi is great once more, especially everyone’s favourite piece Sora. (Okay, maybe it’s not your favourite but the constructed language is haunting and the little homage to Erik Satie’s Gymnopedie is tops too).
Masahiko Minami and co had only just left Sunrise to form Bones when they did Escaflowne and the studio really pulls out all the stops here.
I’ve read that a few sequences were also doubling as showcases for animators and so if you liked the work of Yutaka Nakamura in things like Sword of the Stranger then the you’ll enjoy the action here – most of all perhaps that opening fight sequence. It’s a real high point, especially due to the non-conventional lighting and colour. [Spoilers in the next paragraph].
Now I’ll switch to a couple of criticisms.
In an echo of the television series, I didn’t feel that Folken’s motivation was shown all that well. However, probably my biggest issue with the storyline is probably his final encounter with the heroes. On one hand it satisfies due to a certain character striking the killing blow. Their motivation is strong, even with no more than single piece of foreshadowing.
But on the other it was surprising than neither Van nor Hitomi actually play a role in that ending. In a way, the climactic action scene is actually the mech fight between Van and the cool, calm and collected Dilandu.
Of course, the finale of a film doesn’t have to include a fight (action-genre or not) for me to enjoy things. But I’m sure the trade off disappointed some people with Folken’s last scene, as that moment of surprise comes at the cost of some emotional impact, I reckon.
In the end, this might appeal most to action and fantasy fans rather than romance viewers. Perhaps treat the Escaflowne film as something quite unlike the series, and let it stand ‘as is’ – a beautifully animated, dark action film that mixes fantasy and a little mecha with only slight touches of romance.
*Probably one of my favourite character designers, who has also worked on things like Kids on the Slope,The Weathering Continent, X, Record of Lodoss War, Battle Angel Alita and RPGs like Chrono Cross and Seiken Densetsu 3.
Tokyo Babylon (Tokyo Babylon: A Save Tokyo City Story) 1992-1994
Hello! Today I’m hosting a collaboration with Curtis from Iridium Eye Reviews – our second, actually! We first reviewed Satoshi Kon’s Tokyo Godfathersand today we’re going into the supernatural and the occult with CLAMP’s Tokyo Babylon, which can be seen as a bit of a prequel to X but still stands alone.
Thanks again to Curtis for watching this with me and also for jumping around from topic to topic in the write up, as I seem to do 😀
Ashley: Curtis, I wanted to start perhaps in an odd place, with genre or even tone – and see where you thought the OVA landed? I found this note on wiki (wish I could get to the source actually):
Producer Yumiko Masujima remembers how difficult it was to recreate the manga’s atmosphere in the OVAs.
And I thought the episodes were highly atmospheric, strikingly so, but part of me feels that the comedic moments didn’t quite fit with the occult/supernatural, darker tone of the rest of each story. Of course, I’m not a fan of any single tone or mood being ‘unending’ in a work, I love variety, but I don’t know if the sillier moments brought levity or actually undercut the mood.
Curtis: I would’ve never guessed that about the Tokyo Babylon OVA. While I haven’t read the manga, I do think the mysterious atmosphere does show up quite frequently. You even have the darker color palettes going on with the character outfits and the backgrounds. Certainly lots of black and red coloration on so many things. The mix of Gothic and occultic aspects did work more often than not in the visual presentation.
I thought the sillier moments in the first episode seemed out of place like the random jokes, brief comedic facial expressions, or the scene where Seishiro tells Hokuto to go on a diet just seemed off to me. That was a tonal clash with the murders here. They do dial it back in the second episode, but there were also some random moments like Hokuto dressing up in a pink cat girl outfit and briefly meowing. I don’t need to see some prototype Tokyo Mew Mew stuff in Tokyo Babylon, please.
A: Yep, I haven’t read the manga either but I’m certainly curious. Especially to try to learn more about that tonal imbalance. I thought that Hokuto was meant to be a fashion designer, and maybe that helps explain the distinctive outfits for her and her brother, and given the production period I can see a lot of Michael Jackson in Subaru’s first episode outfit. In fact, the costuming really stood out for me – that distinctive CLAMP look with the huge, square shoulders etc
C: Of course. Not to get too ahead of myself, I can see why this particular OVA would be an attempt to get some readership for that CLAMP work. I wonder if those same readers stuck around for X when it came out later.
Okay, I can see that making sense with Hokuto. I didn’t even think about Michael Jackson with Subaru’s outfit in the first episode. Wow, I can’t un-see that. I wouldn’t be surprised if “Thriller” popped on if he was walking around. How appropriate since he does deal with the supernatural. Haha!
Those are typical of some of CLAMP’s darker works from what I’ve noticed such as xxxHolic, the aforementioned X, or some of their manga series such as Legal Drug to name a few.
A: Me too! And I don’t really remember seeing Subaru in X but I’ll have to rewatch it now 🙂
What struck you as a highlight or a strength across the episodes?
C: The atmosphere was certainly a strength. The second episode felt moreconsistent with the more serious tone. Since it’s Madhouse, they certainly deliver in the animation department. Sure, it’s not as impressive as a lot of their later works and has aged some, but it holds up as far as some of their early 90s projects are concerned. There were some creative elements in the fight scenes such as those bird spells, the dog spirit in the first episode, or Hokuto creating a magic circle on the ground with only using lipstick.
I thought a lot of the voice acting was good in the Japanese version. I was surprised to find out that Subaru was voiced by Kappei Yamaguchi of all people whom I didn’t recognize. He’s known for playing far more energetic characters such as Usopp from One Piece, Inu-Yasha, or Monta from Eyeshield 21 to name a few. The delivery of him being timid and overly polite to a fault was certainly against type compared to Yamaguchi’s other characters. Okay, there is a bit of a hilarious in hindsight aspect when you consider Subaru isn’t the only detective to be voiced by him with Shinichi “Jimmy” Kudo from Cased Closed/Detective Conan as well as L from Death Note. Most of the other characters had voices that worked for them even though I found Hokuto to be a bit shrill for my liking even if it made sense for her having comic relief moments. One of my favorite voice actors Takehito Koyasu shows up as Seishiro. Granted, he talked in a bit of a higher register than most characters he typically plays, but he had the right mix of having a deadpan sense of humor, being very calm, but also a sense of creepiness about him (the flashback at the beginning of the 2nd episode being a major example).
The usage of magic seemed to be grounded. The mix of Japanese paranormal elements was certainly fascinating as it’s infused with more Western magic. There were creative usages with the spirits, scrying, and the concept of post-cognition was quite unique. I did like a bit of the symbolism with the Sumeragi twins. Both of them are named after stars with Subaru being a reference to the star cluster of Pleiades (Notice how the car company of the same name has stars in their logo?). The symbolism of that part of the universe comes from a dual meaning in Greek words for sailing as well as a flock of doves. That’s brilliant because he uses white birds in some of his attacks and one can argue that he tries to sail through paranormal seas to make sense of anything when not many can. Hokuto’s name is the Japanese term for the North Star. Despite how wacky she can be, she is able to help encourage her twin brother and navigate him towards the right direction if he feels down or too hard on himself. That was a brilliant correlation with the twin siblings’ interactions with one another.
A: Agree on all of this, yeah – I really liked that detail with the lipstick too, it gave her a bit of extra dimension too, beyond shrill comic relief.
There was also some really dramatic (and effective) direction during the confrontation at the end of the first episode – and this big kinda ‘hero shot’ of Seishirō that I loved. In fact, reading up a little about his role in the manga/having now seen a key scene in episode two as well, it seems a touch menacing just as much as it suggests ‘avenging’ too.
I guess it all feeds into that atmosphere we’ve talked about – all those reds and black, and those stills in the opening to episode two seemed to be composed so well. And I missed the naming and mythology, awesome – love the idea of ‘guiding’ and with the twins’ relationship it seems spot on.
Related perhaps, the Tokyo Tower/Babylon and folly of the villain in episode one made me wonder about the production time, right around an economy burst in Japan, and so it seems fitting then to have a developer as the bad guy. And maybe I shouldn’t be surprised when that sort of thing repeats in modern times, both in fiction and real life.
C: Nice! I was worried that she would be just some filler character that’s just thereto take space, but it was great seeing her actually do something to aid others. Although to be fair, this is CLAMP being an all-female manga group, so I know they would never make Hokuto some useless character and they have a good track record with a lot of their heroines.
Definitely. Seishiro certainly had his big hero moments in both episodes. He certainly seems to be the most capable of the trio while also being the most dangerous which he lampshades when he fights against these criminals. I looked up a little bit about the character in the manga and in X, and it really gives another dynamic of why he does things as there are some ulterior motives.
No problem. It was something I wondered. I thought about the Subaru logo when seeing his name even though he’s not the only anime character with that name I’ve seen before (.Hack//Sign, anyone?). I heard of the name Hokuto because of Street Fighter EX, but I also realized afterwards that the anime Fist of the North Star’s Japanese name is “Hokuto no Ken”, so that made some sense with the star imagery with both twins.
That’s right. Several Asian countries did face a recession in the 90s, so that was fridge brilliance on the creators’ part. Given the current global economic situation, this makes the undertones even more resonating in hindsight especially since in America, the unemployment rate is equivalent to the Great Depression.
A: It’s like being hit from all sides right now, huh?
Anime can feel… maybe a touch frivolous at times, but on the other hand – I’ve really needed the distraction (maybe like most folks) over the last few months.
I’ll try to clumsily segue back toward where we’ve touched on the villain(s) of the OVA, which actually leads me to Seishiro again. I know we’ve already chatted about the flashback scene where he appears to be kinda grooming or at least starting off a pattern of manipulation with Subaru, but given the two episodes only reveal hints of this, I’m left feeling like I won’t get much of a resolution there. Obviously, I think you can still enjoy this OVA without taking the funnel into the manga, but that unfinished thread makes me wish more episodes were produced.
It’s a bit unfair of me perhaps to call that a ‘fault’, but I thought I’d ask what flaws or issues you found with Tokyo Babylon?
C: Yeah. History can really re-contextualize so many things in numerous arts. I’ve certainly noted how this happens in my other reviews with some things being better, different, or worse in hindsight.
I can definitely see that point. While I haven’t watched as much anime as I have recently, I did need to have some kind of escapism in between work and trying to stay informed of the current state of this world (COVID-19, the racial climate, US politics being an election year, etc.). Trust me, I really needed something like that lest I become irritable or paranoid. Okay, moving on…
That is certainly an issue with Seishiro since he has all of these subtle dynamics. Without getting any more context from the manga and/or X, I would have no idea why he has those kinds of interactions with Subaru. The unfinished aspect of the anime would be the biggest flaw and I’ve certainly noticed it with other OVAs of the 90s and 00s that felt like glorified trailers for the manga series they’re based on (Fight!! Spirit of the Sword, Angel Densetsu, and even the Battle Angel anime come to mind). Going back to Seishiro, I thought he had a habit of Tuxedo Masking the situation if that makes sense. Actually, it might be even more excessive than Mamoru’s/Darien’s alter-ego because he makes the final attack while Subaru is licking his wounds. This undercuts the main character and he should have at least made that coup de grace in at least one of the episodes. That was such bizarre characterization that did the medium no favors.
Besides the unfinished nature of the OVA or how Seishiro was portrayed, I had some issues with some of the audio and certain characters. I was not a fan of that insert song that was also the ending theme in episode one. It sounded like a really cheesy visual kei ballad that went nowhere and was chock-full of random English lyrics even by anime standards. I couldn’t take the schmaltzy nature of that song. While the main trio certainly have their own clearly-defined personalities, I had some trouble getting into some of the supporting characters. The detective felt generic to me even if he did have purpose in the plot. The villain in the second episode was way too shallow. Murdering people over a seat on a subway? That is one of the most petty things I’ve ever seen a villain do and it just made him way more cartoonish even if he was threatening.
There was also an unintentionally funny scene where he tells Mirei to run as he gives her a ten count before he chases her. Really? You’re going to rip off Shere Khan from The Jungle Book (yes, the Disney version)? The only thing that would’ve made this even more egregious would be if he told her that she’s “trying his patience” in the middle of said countdown. In addition to those things, this OVA felt like a case-of-the-week format, but never follows through because of the two episodes. Looks like I’ll have to watch the live-action sequel, read the manga, and watch X TV to find out everything that happens in that part of CLAMP’s universe.
A: Yes, great point about the villain from episode two – it felt incredibly flat, or at least a lapse in the characterization maybe, because the seat motivation spoke of zero rationality, like they were going for supremely ‘out of control’, but otherwise, there was time taken to show that he was quite functional.
To pivot back to something I really liked – Satoru Miyatake, who collected and catalogued stone and the attached memories, from building sites was fascinating. I really liked that idea and wished it could have been expanded somehow. It really fired my imagination though he was really just kinda plonked down into the storyline there in a way!
C: Thanks, Ashley. That episode’s villain felt like some generic and shallow “evil for evil’s sake” caricature. Killing people over a seat has to be one of the most superficial villain motivations I’ve ever seen. As much as the Joker can be chaotic (the severity of such depending on which iteration being shown), even some of his reasons go beyond “because he’s evil and/or insane”. Come to think of it, he did seem functional albeit extremely violent which hurts the narrative even more.
That was a great idea and I definitely agree with Satoru Miyatake. It gave a new dynamic that I’ve never seen before with the concept of scrying which really works in an occult detective context. That’s a superpower you don’t see too often even in a psychic or supernatural context. This could’ve been explored much more like finding out a character’s personality or past by what they own or that power being used to solve more crimes.
A: I love to see more of that too – actually, I’m re-watching The Vision of Escaflowne at the moment and the Tarot stuff gives me a slightly similar vibe. I miss that sort of thing in supernatural storytelling too!
So, I feel like I’m going to end up ‘shooting for the middle’ here with my rating – and say that I think 3 out of 5 stars suits how I feel about it. Worth a look but not essential for me, despite how much I enjoyed it for the most part.
C: Nice. It’s such a unique power and it would’ve been so perfect for Tokyo Babylon. Escaflowne is definitely one series I would like to see again. I still think it’s crazy how this got played on Fox Kids briefly alongside Digimon, Power Rangers, and X-Men reruns back in the day.
Using your rating system, I would give Tokyo Babylon a 2.5 stars. There were some good things in that anime which I don’t deny, but I thought it was average as a whole. I could see CLAMP fans digging this more than me especially if they know things about the manga, X, and/or Tsubasa: Reservoir Chronicle. Thank you so much for collaborating with me on another anime review!
Okay, here’s a challenge for me – can I review a series in four paragraphs only? Let’s see.
Demons, Angels, Gods and Humans clash (and sometimes work together) in this supernatural fantasy, one that’s based on a card battling game from Cygames. You can expect a lot of modern, flashy animation (which is not a bad thing) and a memorable cast of characters too, along with a well-paced story. At the end, I was definitely left curious about the follow-up series, so I went away from Rage of Bahamut invested in the characters for sure.
Since I missed this show at the time of release, I did a bit of reading and apparently some folks were down on Naoyuki Onda’s character designs but for me that was a highlight – here they seem ‘off the wall’ for a fantasy setting, especially Favaro’s afro. The rest of the visuals are great, the settings and the creatures all memorable for me, evocative of what they represented with what felt like welcome modern touches – I’m thinking of the angels especially here.
I suspect at times folks might question a few character choices that suggest inconsistency but for me I was more thrown by a certain reveal that explained a sharp twist in one character. She started off kinda mysterious before transforming into tediously immature… but that was only a few times and it definitely makes sense considering the storyline.
In terms of audience, Rage of Bahamut is not so light-hearted as another Cygames/MAPPA collaboration (Granblue Fantasy). The tone here is at times closer to ‘Lupin’ only with more bounty-hunting, blood and demons too. If you’ve played the game you’d probably enjoy what seems like a proper fleshing out of the characters and if you like the genre, give this a look if it’s still streaming somewhere.
*I’m not counting this note as a paragraph – but since my discs for this series are not playing nice, I’ve had to source the images from online.
Over at Iridium Eye Reviews a little while back I was talking with Curtis about A Tree of Palme and he described it as an ‘avant-garde anime Pinocchio’ and I reckon that’s a spot-on description of the film, so I’d like to borrow it!
I finally had the chance to see this one late last year and it was compelling. It’s a complex story and deserves a more detailed write up than I’m going to manage, but it’s also not without some flaws for me.
But! I want to nudge those off to the side for a bit and get back to what I enjoyed – first and foremost, the art and the way it fed the world-building was fantastic. It’s a mostly sombre palette with lots of shadow and blues but there’s still variety. The animation is detailed and fluid and character designs stand out too, which is most welcome in a story with a big cast.
Probably no surprise from me here, but I’d have loved more world-building detail! On the other hand, it would have been tough to fit much more into an already long movie, which has a fairly epic storyline.
The music too was moving, from the orchestral to the more sparsely arranged moments. Above all, I think I remember the Theremin most. There’s a piece below that generally signals the atmosphere of the film – and atmosphere in A Tree of Palme is indeed its own character; I think the music fits the narrative and visuals in a way that adds to the fantastical and unnerving setting.
A Tree of Palme was directed by Takashi Nakamura, who was behind (among other things) the excellent ‘Chicken Man and Red Neck’ from Robot Carnival. If you’ve seen that short you might get a vague feel for the storytelling tone, which can be frenetic and even jumpy – that’s not instantly a problem either, but here I wanted a little more of a conventional narrative at times.
And I’m not sure I even should desire that as a viewer, because the non-linear and multi-part structure is part of what makes this film memorable.
Pushing back against that thought is the feeling that some of the sharp cuts between competing storylines don’t give me enough of either thread or character. Overall, Palme’s quest to become human seems too quickly absorbed into the far bigger story at play, which appears as a vague mythology, for one example. At other moments I wanted a bit more context around some of the competing interests in the movie too*.
Finally, I had a bit of trouble warming to Palme himself – now, I’m only one viewer so you certainly don’t have to take my word for it but in my mind, he’s more of an antagonist than hero. Part of my reasoning there is that he is powerfully selfish – or, if I were being kind, driven.
There’s a key moment in the latter half that’s really important in terms of showing onscreen growth, of showing that this is a robot struggling to figure out how to be human, but far earlier we’re shown something that soured me on him right away.
In the film’s opening we witness Palme’s cold dismissal of his creator, for what seems to be years at a time. The wooden/mechanical robot is meant to be grief-stricken to the point of shutting-down completely, and his single-minded desire to find his missing mother often turns him into a problem for those around him, especially Popo.
Now, what is clear to me despite what I’ve mentioned above, is that a big part of my problem is that I’m clearly projecting my expectations of human behaviour onto a robot, and that’s not going to fly. So whether you feel Palme is a selfish machine or a troubled character given human characteristics by the narrative, might fluctuate and change as the film goes on.
Still, I’d recommend this if you’re interested in long fantasy epics and great production values in anime – but not if you’re looking for a lean narrative more in line with a Disney adaptation, because A Tree of Palme is certainly far more challenging!
* Related to this, I think I would have enjoyed the story just as much or more if it had actually been told completely from Koram’s POV.
Kabaneri of the Iron Fortress (Kōtetsujō no Kabaneri) 2017
Action-packed and grisly at times (perhaps gratuitously so, and I understand that descriptor won’t match everyone’s opinion of course) this series is pretty fast-paced, building quickly to a finish that maybe could have been ‘bigger’ but was by no means a let-down, either.
In a way, the tagline writes itself and I can’t remember whether I’ve seen it used officially – but basically, if you can imagine zombies on a train then you’ve got it to some extent.
Obviously there’s a more to Kabaneri of the Iron Fortress than that, but not as much as I’d like in terms of world-building and any wider context appearing in the story. To a small extent the film that followed mitigates that feeling but overall, I think this could have easily been 24 episodes with a lot more exploration of how the world came to be the dystopia it is shown to be in the series.
Still, I’m always willing to give a chance to a story that isn’t an adaptation and knowing that Wit Studio would produce something that (at a minimum) looked impressive led me to give the show a shot after stumbling across the film on Netflix last year.
Okay, time to jump in to some dot points:
Yukina and also Kurusu were underused in the story, I reckon.
The villain was the ‘handsome evil’ type and he really was a piece of work – clearly pretty much everything about him was a lie used to manipulate others, some good characterisation there.
I enjoyed the conflicting idea of being trapped – but trapped in moving thing, so whenever a train was attacked by the kabane, there was a sense that flight was both happening but also kinda useless. Having said that, maybe too many zombies were ‘shamblers’ so not always very threatening.
I didn’t buy the viewer resentment toward Ikoma I think I remember reading. If you’ve seen this series you’ll know he’s a classic underdog so I was on board with him pretty quickly. Most of all, he was almost always right about pretty much everything, and had to suffer fools almost constantly.
On a related note, one great thing about being so far behind everyone else with new shows, is that I often miss both the hype and the naysayers. It seems that at least to some extent, Attack on Titan fanatics piled on Kabaneri of the Iron Fortress a bit, considering it too similar or just a money-grab, somehow?
For me, the two shows are plenty different even with some clear similarities, and I think I’ve argued before a little on the important role of the cash-cow – without said cow, the more ‘risky’ or original shows just don’t get made. (And here I mean ‘original’ as compared to a show that is an adaptation of an existing manga etc).
Overall, I enjoyed Kabaneri of the Iron Fortress without being over the moon. If you’re a horror or dark fantasy fan (even a steampunk fan perhaps) you’ll probably find at least something to enjoy here, beyond the beautifully coloured art.
At times, the show paused for what seem almost like glamour-shots, switching to a little extra detail while also adding an almost soft focus, as if they were setting up future stills for trading cards or other merch? There’s more than I’ve noted here of course, but I tried to snap a couple. (First is a better example).
The storyline is continued in a follow-up film that I actually abandoned last year, at the time knowing that I should probably watch the series first.
I definitely enjoyed the movie; it continued the main themes and struggles, advancing some character development too. I do wonder whether the relationship hindrances thrown up between Ikoma and Mumei were always natural?
Still, if you enjoyed the series you’ll like the film, I reckon.