Compared to the 2008 series (Casshern Sins), in some aspects the Robot Hunter OVA feels like more of a somewhat faithful remake of the 1973 original than a full re-imagining, even with the narrative re-ordering here. (However, that’s not to claim that this version makes zero updates or alterations either).
I won’t do heaps of comparative notes here, as I plan to save that for a future post, but the tone of this OVA had an interesting balance between mournful, hopeful and dystopian, whereas I think of Casshern Sins as almost despairing in a way.
As is often the case with stories people write about the future, technology is a bitterly duel-edged sword, appearing as both a tool of violence, of oppression and liberation.
It’s a fairly dystopian society shown in the OVA but as I mentioned, the resistance plot does offer hope and progress toward the eventual showdown between Casshan and Braiking Boss / Black King.
Elsewhere, the music* stood out for me, at times being more symphonic than I was expecting from a 1990s OVA. (Maybe that’s a little dismissive of me, and I mean to note that I enjoyed it as much as the perhaps more to-be-expected rock).
And on the note of OVAs, this is anime, and so it will of course feature an obligatory shower scene featuring Luna – not unlike a typical film from just about any other medium, for that matter.
Anyway, one thing I appreciated was that this OVA does tell a full story – just be sure to steer clear of the Harmony Gold, cut-down film-length version. The proper Robot Hunter is four short OVAs and is roughly 20 mins longer all told.
Ideally, I’d spend a bit more time on the differences, but basically if you’ve not heard of Harmony Gold, they’re known for making cuts, changing scripts and generally aiming to change anime to be more kid-friendly.
Getting back to Casshan, if you’ve seen any iteration of these characters and were hoping that the classic acrobatic attacks are still here – they are, and they usually look fairy good, everything does generally speaking, but some of the fire effects do seem a bit old-fashioned.
But hey, this is around 30 years ago now.
I will quickly mention two more comparative things, such as the direct visual quotes that I recognised from the first episode of the 1973 series, (see further below) and the way that Braiking Boss’ name was changed in the subs which was interesting.
But again, I’d like to save more of that for the comparison post!
So, is this OVA worth seeking out?
Maybe for Casshern-completionists or for fans of the era (say, where the OVA schedule offered a bit more time to add extra detail to the frames etc), or if maybe you like the classics. Or at least, updates on classics 🙂
*Michiru Ōshima, also known for (among many other things) FMA.
And here we go – an example of one of the shots that references the original 🙂
Very excited to kick off this collaboration with Iniksbane atIn Search of Number Nine, since we’re writing on one of my all-time favs, Ergo Proxy!
I’d put off reviewing Ergo Proxy for a long time but being able to work with Cameron took a bit of the pressure off, and I’m really happy with what we came up with. Thanks to Cameron’s awesome posts over the years, I’ve been introduced to a heap of great anime – and one that comes to mind instantly for me isRahxephon.
But getting back to Ergo Proxy, we’ve split the posts between our blogs, so below you can read our review conversation and next up is our analysis post over at In Search of Number Nine – link to follow once we go live 🙂
But now, let’s begin – and Iniksbane’s up first:
Iniksbane: I’m curious when and where you first encountered Ergo Proxy? I have a little bit of personal history with this show. I initially saw the first episode at Otakon in 2006, and I was blown away by how this show looked. Sure. There were other stylish shows that I had seen, but between the austere sci-fi setting and the voice-over, I was intrigued.
I’m not sure if I would say I was hooked, but I was interested in learning more.
This show holds an important spot in the anime distribution history in America in that it was one of the final shows that Geneon released. Pioneer and then Geneon were responsible for distributing a lot of the more unusual anime, stuff like Ergo Proxy, Serial Experiments Lain, Haibane Renmei, Paranoia Agent and Gankutsou, to name a few. The End of Geneon USA – Anime (bellaonline.com)
This was around the time I started blogging as well.
It was the start of the change of the anime industry in the U.S. Within a year or so, ADV would become Section 24. They would eventually start rereleasing anime under Sentai Filmworks, but that would take some time.
Funimation ended up being the last one standing. They emerged with all of the Dragon Ball Z money.
But I remember feeling lucky that I got my copy of Ergo Proxy.
In my notes, I noticed that the show has a 4.5 out of 5. I find that interesting because it wasn’t a beloved show at the time of its release. I’m glad that it’s found an audience 15 years later.
Ashley: Wow, that’s pretty awesome that you got to see the opener at a convention!
I remember being only generally aware of Ergo Proxy back in the early 2010s and sometimes seeing it on informal lists here and there afterwards, it seemed like a real favourite for a lot of people but at the same time, not a series that was well-known, yeah.
I reckon I first saw a preview, probably on a DVD of another show and that got me searching for the series, thinking I ought to finally track down a copy and see for myself what it was like. (That copy was the Funimation reissue).
Glad I did too :D.
Iniksbane: What did you think about the show when you first watched it? What do you think of it now? I’ve heard another review of this show that divided it into three parts and said the beginning and the end were weak, but the middle was great.
I’m not sure I remember much from my first time watching the show, I remember the quiz show episode and the one where they were stuck, and I vaguely remembered Iggy’s fate.
Honestly, this time through, I liked the beginning. I loved the middle episodes, and I am still torn about the ending.
To give you some to react to, I thought the first few episodes moved fast enough to set up what happened after they started the journey. I don’t feel like it wasted any time, or rather I felt like it spent enough time doing what it needed to.
The show really kicks it into high gear once they leave the dome. I found Hoody’s story arc engrossing. I liked the interplay between Daedulus and Raul.
The conflict between Iggy and Re-l was great. In particular, I love the line, “You don’t get to write me off just because I’ve gotten complicated.”
Although Vincent is strangely hands-on with Re-l in a way, I wasn’t comfortable with and didn’t understand. I wrote down in my notes that Re-l attracts creepy stalker guys.
My biggest problems come in the last three or so episodes. I’m still struggling with what they were trying to do there. It’s the only part of the show that felt self-indulgent. The show would have these long panning shots without anything going on. Raul and, to a lesser extent, Daedalus felt like non-entities at that point.
It’s not a bad end, but it felt a little lackluster in comparison to some of the frankly brilliant stuff they do in the middle.
Ashley:That’s interesting re: the review you mention. For my first viewing I had the opposite response, to me during some of the middle episodes it felt like the tension was beginning to fall off. I remember preferring the beginning and ending parts.
And yet, on subsequent viewings those middle stretches contain some of my favourite moments. A bit like you, the ending is the part that I now wonder about. I wish it had been expanded for a few more episodes at least.
When I finished Ergo Proxy the first time I remember feeling like I had to immediately go and watch the first few episodes again to catch the foreshadowing I’d missed. Viewing it now feels like watching familiar, (and some) beloved characters fighting against cruel manipulation and that abandonment you mention below, I feel like I can focus more on character and less on unravelling the plot.
I guess like a lot of post-apocalyptic/cyberpunk fiction the fear of what humanity cannot control does seem to motivate a lot of characters and I like how that played out in Pino’s character, since she humanised the robots who are ‘infected’ with the Cogito Virus. (Maybe a bit like Robin from Witch Hunter Robin?)
Iggy stood out for me too – poor guy, Re-l seems to treat him as a punching bag at times. Agree that Re-l is definitely a magnet for those sorts of fellows.
I also agree that Daedulus and Raul had some great scenes together but that the narrative seems to abandon them by the end, which was a real shame. Again, maybe just a few more episodes and that ending could have given them more time too?
One thing I think about the show now compared to the first time I watched it, is I realise more just how long the audience is kept in the dark in terms of piecing the bigger picture together, which is mostly only lurking behind the smaller investigative events for a fair while.
Iniksbane: Do you feel like the show succeeded with its more surreal aspects? So I’m leading a little bit here, but I felt this show was good at adding weight to what are largely surrealistic episodes.
In particular, I pointed out in my notes that I liked the library episode. In particular, I said One of the things about this show is just how surreal it is without losing all of its footing in “real” life. The bookstore in the middle of the wasteland is the height of that weirdness.
This is also true with the episode Ophelia, as they are in the dome with the grocery store, and they keep running into a proxy that could copy other people. I don’t know if it’s the Hamlet reference, but I think the episode succeeds in making me realize that the proxy felt lonely but was so scared of being lonely that she killed everyone.
Ashley: The Ophelia episode was one of my favs, absolutely – the surrealism throughout that plot was ace. It’s interesting how well those episodic sections of the series operate to build tension, expand the world and delay the answers everyone is seeking.
It also fit right into the unsettling tone – sometimes it’s almost absurdist, which kinda built upon the unease for me.
And I know what you mean, the further into the show you get, the clearer it becomes that the Proxies are desperately unhappy or lonely, often broken by their roles. I especially felt bad for the Disney Proxy who was maybe doing a better job at protecting his charges than what we see in other domes.
Iniksbane: What character moments/episodes stood out to you? I’m curious. I liked two episodes in particular. One was the quiz show episode because it’s such an unusual way of getting exposition across.
I also really liked the Disney episode. One of the characters I felt like got shortchanged in the early episodes was Pino. She seemed a lot like a cute mascot girl, but that episode gave me a sense of who she was. She really is a nice person who wants to help people. She was just a child in danger of getting thrown away.
There is another moment that I like in the last few episodes after both Re-ls reject Daedalus. He says, “When I look into her eyes, I want to see my reflection.”
This is one point I probably should make about those last few episodes. I do think they’re messy, but there are a lot of great moments. At one point, we see Raul limping down the street, and there is a voiceover from Pino.
Re-l has a monologue where she says, “Once this clockwork paradise bored me. So I prayed for change. Any change. I now have to wonder if those awful prayers were the catalyst that woke the sleeping Ergo.”
Ashley: Pino really became a stand out character for me too, yeah. Seeing her learn and grow as the series went on, and that Disney episode is a highlight for her – I love the teacup scene for a lighter moment, and there aren’t tonnes of them in the show, huh?
Agree on the game show episode – Ergo Proxy just cuts in on a lot of those episodes with zero transition, and so I remember experiencing a bit of whiplash at first, but when I watched it again I thought it was a pretty cool way to deliver exposition.
I think the first episode is one of my favs – I finished it with so many unanswered questions and was immediately drawn in by the detective/noir stuff. Upon re-watch, Monad’s struggle takes on a different tone too but above all, I think it’s the action sequences as they punctuate the investigations. They feel pretty explosive and fluid too, like a good chunk of the budget went into hooking the audience with that ep.
Next up for me was probably the Ophelia episode. I really enjoyed being confused at first, and then once I figured out the team were being manipulated I was suddenly second-guessing everything I saw, that was fun.
Visually too, the emptiness and all the wide shots, or the reflections and mist, it all made for heaps of memorable compositions. The atmosphere and symbolism around duality is pretty strong here too and Pino’s ‘cooking’ is a nice little moment of levity.
Iniksbane: According to an ANN interview, the series composer Dai Sato said they wanted to “create an image somewhat like a darker breed of American superhero.” Do you think they succeeded? Do you think that is a worthy goal? Link to the article. Interview: Dai Sato – Anime News Network
Ashley: That’s really interesting – although, I probably don’t know enough about superhero texts to offer an opinion on Ergo Proxy’s success in reflecting that… but I think it’s fascinating that the end result made me think of things like Tim Burton’s Batman films from the 1990s.
Good question, I think maybe it is worth trying because it might end up in something really distinctive. So, to bring in superhero stuff to a noir/cyberpunk/dystopian story resulted in Ergo Proxy so that’s pretty cool. And that ‘darker’ idea seems clearly realised, as it feels like most characters are anti-heroes, villains or at least always at cross-purposes throughout the series. (Maybe I’m exaggerating a bit there though).
Iniksbane: Most famously, the show used real philosophers’ names along with referencing Descartes’ “Cogito Ergo Sum,” do you think this worked? I remember this being the most significant sticking point with Ergo Proxy. To put it kindly, people thought this show was up its own butt.
Even Sato, in that same ANN interview, said, “I thought that project was a little too fast-paced. We had a lot of ideas and things we wanted to incorporate that we couldn’t fit.”
As a story, I think you can completely ignore this point, and for the most part, the story stands on its own. I’m not sure if I remember the names of the philosophers that are referenced, and I don’t think it bears looking up.
That said, thematically, I think the ideas of self-determination and free will are core to what the show is going for. And here is where I’m going to dip a bit into spoilers.
Raul starts off the show talking about people filling their assigned roles and has a deterministic outlook on life. But by the end of the show, he’s trying to fight against Ergo Proxy. He rejects the “God” of their world.
In particular, Raul tells the regent, “You have spent your existence seeking a god that betrayed you. I am free of your illusions.”
This back and forth between fate and free will is a recurring theme in the entirety of the show. I feel the show solidly lands in favor of free will, but there is a lot of plot driven by characters who believe they are fated for destruction.
So I guess I will end this with another question. Where do you think the show lands on that theme?
Ashley: I think the individuals in the Collective could have been called anything and it wouldn’t have made any difference, definitely.
I don’t recall their dialogue as distinctive or even suggesting any of the curiosity you’d expect from a philosopher – by which I guess I meant, they pretty much towed the line and never seemed to question their own part in the dome and the greater plan. (Admittedly, they weren’t infected so maybe I shouldn’t be surprised).
For the theme, those final shots seem really defiant so that especially makes me think the show comes down on the side of free will. Bleak as it can be, and even with all the collateral damage.
You mentioned Rual and I think he’s a perfect example of a character playing out the tension between those themes – he’s got quite a lot of development too, swinging from sympathetic and less so and then back again, from antagonist to maybe a supporting protagonist which I found interesting since Vincent/Ergo Proxy isn’t strictly a hero or even an anti-hero, I think.
Or at least, not until the end perhaps – when I guess his resolve is channelled along the lines of free will being worth preserving?
Hope you enjoyed this post and that you’re ready for the next part, which you’ll soon be able to read over atIn Search of Number Nine 🙂
Here I wanted to share a few more images and go over two things that I mentioned last post, in a tiny bit more detail. It seemed best not to have that post drag on any longer, and so this second post might be better.
First, I’ll include an example of the fight sequence style, second will be that ‘cracking’ effect and as it turns out there’s a “thirdly” further below too – I might just share some final random shots I liked.
So, this one is something you’ll see both Casshern and Lyuze do fairly often – leaping over enemies and tearing into them on the way down, and often wide shots aren’t the focus but instead it’s POV shots looking up.
The sequence will finish with the sliced-in-half moment, as another Redshirt robot bites the dust. (I should have included the preceding moment for this sequence, but it turns out I missed it).
These impact shots are always fun too.
For the second thing I wanted to note, a quick quote from the previous post:
(Sometimes the sharp, ‘snapping’ approach to the Ruin (for robots at least) made me wonder whether Land of the Lustrous and their shattering crystals were accidentally foreshadowed here, which was fun.)
It’s great detail but obviously these stills lack a bit of impact without motion or sound involved, but you get the idea.
And finally, just a few bits and pieces from different parts of the series with a note or two, mostly stuff I wanted to include before but again, I didn’t want that first post to run forever.
Not precisely the villain, but definitely one of the bad guys, Braiking Boss in his 2008 form and classic form below.
And there we go – second post on Casshern Sins completed!
One day, I’ll link back here when I’ve found and seen the 1973 series, or perhaps I’ll be able to locate the OVA from the 90s first.
Moody stuff from this reboot of the 1973* anime; a bleak, quiet series that still has a steady stream of battles but which divided fans upon release.
I know that changing the tone (and also canonical story elements) with a reboot can be risky, but without having seen the original, I basically accepted the anime ‘as is’, though I could see the influence of the past on the character design for sure.
But it’s time to get to the premise – which is, the overpowered robot Casshern wanders a wasteland that is falling further into ruin, a ruin that he created, but cannot remember. On top of this, nearly everyone wants to kill him because they believe it will save them from the relentless decay.
It’s a grim story full of desperate folks, shown in shadow or washed out colours, contrasted by the brightness of a few key characters, mostly Ringo. I was pretty much enchanted, which is an odd word perhaps, considering what I’ve just described, but I was hooked by the visuals and also the need for Casshern to succeed, to make things better.
Earlier in the review, I mentioned that there were a lot of battles but it’s not precisely an action-heavy series. In addition to the destruction of many, many robots, the anime features an equal or higher share of silences, wandering, or characters facing off with their stares as much as anything else. It’s dramatic, and that drama is matched by the direction or at least, shot composition, with all the extreme close-ups being fish-eyed, and plenty of silhouette shots too.
More, the drama continues via the stylised, at times samurai-like combat, which ranges from ‘single slash’ to ‘slow-motion-acrobatic’. I think it’s very much about maintaining the graceful aesthetic that the slender characters posses. On a vaguely related not, it’s interesting that Lyuze has less of the ‘70s vibe of others, and more a 2000s ‘urban’ costume.
Time to switch to dot points, I think:
Staying with the action sequences a moment, many are quick, to show Casshern’s dominance, but the first struggle against Dio is great, it had the most tension for me – more so than their final encounter.
Luna is a pretty great villain, an extremely selfish thing that operates almost on reactionary whim, which makes her a fantastic false prophet in a way.
Ringo is almost unbearably bright and cute – and thus very welcome, a very necessary character that brings balance, I reckon.
One of my favourite characters is Dune, but I have a bit of trivia instead of a note about the character. I found it interesting that same voice actor is behind both Dune and Akoes – but more so, it is the criminally underrated Yūto Nakano, whom I instantly recognised as ‘Ginko’ from Mushi-Shi.
Sometimes the sharp, ‘snapping’ approach to the ruin (for robots) made me wonder whether Land of the Lustrous and their shattering crystals were accidentally foreshadowed here, which was fun.
Character design was a real stand out for me across the series – there’s the extreme grace of the key robots like Casshern, Dio, Leda and Lyuze etc, but the ‘redshirt’ robots are far blockier, far more 70s but in a different way. Sometimes, I got a Code Geass feel too, especially due to the prominence of triangles, and with some of the more insectoid looks.
There’s an episode for Lyuze that’s kinda odd, but I think I see mostly what it was going for with her internal struggle.
Across the whole of Casshern Sins, the episodic wandering half feels like it contains more of my favourite moments, like those with singer Janice or Margo the painter perhaps.
Because it’s ultimately a dystopian show, there’s that loss of ‘humanity’ which turns the desperate into the animalistic, and really adds to the bleakness. However, when I think about contrasting scenes with bright, more vivid colours (often featuring flowers and general cuteness) these moments are often undercut by the menace of fear – my worry for Ringo or other innocents.
And further, there’s a fantastically melancholy soundtrack, which is beautiful but has a similar function to underscore the threat of the ruin, the transient nature of everything in Casshern’s world.
Transience is definitely a key theme, and how different characters deal with that knowledge, whether it’s a more gentle approach like Ohji or a more pitiful – and probably contemptible one – like with Leda.
To finish at last, I want to mention the ending – because Casshern Sins is definitely about robots fighting, but it’s also a redemption quest that doesn’t quite work out the way I was expecting, which was great.
There are a few ‘final’ fights in those last episodes but the real climax is actually Casshern’s promise to Luna, which I won’t spoil, but it’s an extremely satisfying close to the anime’s theme, even if it isn’t an all-guns blazing conclusion.
* One day I’d like to compare the two eras, especially because I think it’ll be a stark contrast.
[Turns out I have more than one post in mind for Casshern Sins, so I’ll link it here but it’s mostly because I took too many screencaps (as usual!). In the post, I’ll go over a few things I mention here, I think, like the ‘shatter effect’ and some of the combat or small things I didn’t include here.]
How’s this for a fun premise? Strong-silent-type mercenary who can recreate anything he eats wanders around a cyberpunk/dystopian/fantastic world taking on all kinds of jobs!
Well, both adaptations of Eat-Man are indeed that – but I’ve been having trouble deciding precisely how I responded to them. They were only made a year apart and both completed by Studio Deen, so there are plenty of similarities in terms of art style and other production aspects.
The biggest differences are story, character and tone.
In some ways, Eat-Man is less satisfying than Eat-Man ’98 due to those differences… or at least, so I thought at first.
Usually, I try to complete an entire post for each anime when I do these comparison-style write-ups, but I’ll combine these two series into one post today, I think because it’s going to be a fair bit shorter than usual.
Here’s a comparative overview:
Our hero ‘Bolt’ is generally very quiet and seems unhappy
Narrative is episodic with Bond ‘girl of the week’ feel
A whole heap of unexplained stuff
Art style has a little more detail in some aspects
Quite a moody, even mystical tone
Our hero ‘Bolt’ is extremely taciturn and seems cold
Narrative has no overarching storyline but more connected episodes
Less unexplained stuff
Art style more polished overall, maybe more variety in direction
More of an action/adventure tone
In this version of the adaptation, Bolt seems to wander in an attempt to find meaning, and his characterisation seems a little more enjoyable to me overall. The anime steps away from the manga but remains similarly episodic, yet throughout it sneaks in foreshadowing: there’s a floating wreckage of what appears to be a space ship.
In many episodes it’s just hanging there in the background and other times it’s framed with Bolt appearing to look at it – it’s a nice narrative hook that maybe didn’t pay off for me, considering that it’s rushed into focus at the end.
But probably the most fascinating things to me were the fantasy elements that were almost… occult-like, and added a whole lot of mystery but also deep confusion, even if it did at times make for some striking imagery.
In this first series too, there’s a minor difference – which is the colour of Bolt’s glasses, here they put me in the mind of Vash more than they did in the second series. (And to quickly play chronology, the Eat-Man anime predates the Trigun anime by a year, and the Trigun manga pre-dates the Eat-Man manga by a year.)
One clear mark against this version for me were the filler-moments, or the stretching out of certain scenes beyond what was needed, something that I didn’t notice anywhere near as much in the 1998 show.
Eat-Man ’98 (1998)
Here, the mystical elements are stripped away a fair bit, and a little more cyberpunk pushes through. More of the episodes present little arcs or multi-part storylines here, in stark contrast to the 1997 season. This mostly removes the ‘girl of the week’ feel though the series is still ultimately episodic.
Bolt is a little colder, seemingly more unyielding – but the storylines like to play with the idea that he’s cold, yet there is usually a reason for his manner. It’s also in this re-do that we get a few more tantalising hints about who or what Bolt really is, though I imagine more seasons would always have been needed to get any more answers.
One welcome change here is that there are actually a few characters that return, or have an impact on Bolt and so it feels like there is a bit more at stake. I probably slightly prefer the direction in this version of Eat-Man, something that jumped out to me during the highlight of the Bye Bye Aimie episodes.
And now to quickly sum up!
In the end, I think that the 1998 Eat-Man is essentially a better adaptation (not precisely because it’s more faithful to the source either) and I preferred its OST, but despite the faults of the 1997 iteration, somehow I enjoyed it a little more. It’s less conventional within an already unconventional setting/premise and I preferred the art-style.
Post Akira fame, I suspect studios felt that there was definitely room for more futuristic dystopian stories with cool bikes and teen rebellion on the big screen.
Maybe that helped Venus Wars get the green light back in the late 1980s but setting that aside, I think the manga must have been strong too because I think its detail and characterisation remains visible in the anime, even with a lot of focus on animating exciting chases and battles.
However, Venus Wars was not well-received at home and it took a few years for the film to be released and then gain traction overseas too. I wish I could learn a little more about that reception specifically, as I’m only able to find a few quotes on retailer websites. In the same places you’ll probably come across this from author and director Yoshikazu Yasuhiko:
“Thirty years ago, I was a loser. Because of the humiliation and the irritation to myself, I decided to seal this film…Now I want to apologize to the film and everyone, and I sincerely hope you watch this film pulled from the time capsule with the eyes of the contemporary age.”
which struck me as really sad, because when I watch Venus Wars now I don’t see the work of a loser at all.
Obviously, the movie is not without flaws (perhaps the pacing at times for me) but it’s really impressive. The world-building shows a grimy, oppressive Venus; the detail on the bikes and tanks, the ships and the buildings, it’s all great. The action sequences are fluid and usually filled with tension – and perhaps most of all, the characters are believable and engaging even with a reasonably large cast and a short (compared to a series or manga) running time.
Things that deserve emotional impact are rarely rushed through and the tension grows beyond the war itself, as our battle bike heroes find rebellion has a cost – and at the same time, the viewers are reminded that the people who suffer in a war are rarely those at the top. Aside from those smaller moments re: the politics, Venus Wars devotes a bit of time to romance too, and in that respect its ability to bring the conventions of many genres together makes it feel a bit like a Hollywood blockbuster.
Switching to the visuals a moment, I really liked the use of reds, greens and shadows within Venus Wars. The palette really sells both the ‘other planet’ setting and the war itself, also feeding into the grimy look and giving even the buildings an unhealthy pallor. And if the character designs at times bring to mind Mobile Suit Gundam then that might be because Yasuhiko was responsible for both works 😀
I do have a few quibbles with the movie, one being story-based and another perhaps more of a note about the visuals, I guess – but first, I wanted to quickly mention the ‘Earth reporter’ Sue. At first, I read her as unsympathetic, despite her bravery and drive.
Established as a reporter who is kinda hungry for war (because it would give her a scoop of course) I was ready to write her off but she does have something of a redemption arc, though it’s not presented that way because I don’t think the film sees her goals as questionable. Still, she’s important and gets more screen time than say Miranda, which is a shame because she’s far cooler 😀
Aside from perhaps a bit too much time spent at the race track early on, the other pacing issue seems to be the inclusion of a few scenes with the gay soldier (Chris) – he must have had a meaningful role in the manga, but in the film his scenes are just there to operate as jokes or something? So that’s a mark against Venus Wars for me.
Elsewhere there are some heavily filtered ‘live action’ moments that are used to represent Sue’s camera footage – a choice I really like intellectually but seeing it, despite being integrated fairly well, I didn’t actually enjoy that much.
Overall, I think Venus Wars is definitely worth seeing for science-fiction anime fans, especially if you’re interested in fairly big budget, high quality ‘old-school’ animation or works that owe a little something to Akira.
I also went a little overboard on the screen caps here:
Mamoru Oshii is quoted as saying that Angel’s Egg “kept [me] from getting work for years” and that makes me kinda sad to read even now, years after his career skyrocketed.
Angel’s Egg (Tenshi no Tamago) 1985
I do see why it freaked out the studio suits – but it’s a beautiful film that deserved to be made, I reckon. And in an utterly non-controversial way, I reject the idea that something is only good if it is wildly popular and makes a lot of money – but that’s an aside, I guess, let’s get back to the movie.
Angel’s Egg is fascinating to me and I found it deeply immersive; there’s so much atmosphere built in to every moment, from the dissonant opening to the way the rest of the movie builds and reveals detail about the dystopian-like setting and its lonely characters.
If you’ve read much about the film you’ll know it’s not praised for its narrative but that isn’t to say that Angel’s Egg is without story or events; there’s a lot going on but so much rests in subtext, leaving us to infer things like motivation, consequence and purpose. In a way, the film is almost a study in animating water, light, shadow, in visual storytelling.
Of course, it’s more than those things but Angel’s Egg is also so much like traditional visual art. The composition and framing of so many shots as the Girl moves through the seemingly empty city with her egg, is relentlessly striking. It’s also exceptionally minimalist (dialogue-wise especially) in terms of palette – covered in blues, greys, blacks and whites for the most part. It’s ghostly, moving.
The sound design is equal parts haunting and dissonant – from metallic sound effects to softer rain, to the unearthly choirs, there’s a darkness there too. In fact, shadow is probably the key element to Angel’s Egg, how it moves, conceals or contrasts is constantly explored by Yoshitaka Amano and Mamoru Oshii. The closest comparison I can make to the style is probably the way German Expressionist film can be said to focus on the following:
Mise-en-scene and heavy atmosphere
Long shadow effects
Details of sets used to evoke emotion or provoke thought
Camera set in unexpected angles
A slower pace than other movies
Expressionism does explore other things in different ways too but I think that Angel’s Egg is what you’d get if Anime met Expressionism, and it had me enthralled – glued to the couch, as it were. And while it all sounds bleak perhaps, I think the movie does explore hope (and maybe offers some too), though that can be a bit buried – at times the darkness and even the surrealist touches take charge; there’s even echoes of the Venice seen in 1973’s horror classic Don’t Look Now.
Related to above, there’s an aspect that I don’t want to spoil and which somewhat sums up the idea of surrealism in the film – it’s both moving and kinda sad, purgatory-like in a way – but again, I won’t mention specifics in case those of you reading have never seen the movie. In a similar way, I won’t ruin the final, chilling shots but I will circle back to my word choice of ‘purgatory’ because Angel’s Egg does have a strong focus on Christian symbolism, even if it’s not a film anyone would call ‘preachy’. Lots of room for the viewer to decide what they felt about the movie and the characters here.
Once more, I’ll repeat that I don’t think everyone will enjoy Angel’s Egg (which is normal and valid of course) but I think it’s worth watching at least once for the visual elements alone, and for how very non-typical the film was for the anime world.
So, if you haven’t seen Expelled from Paradise I’d say this film strikes a balance between overpowered robots, cyber investigation, fan-service and good old fashioned post-apocalyptic stuff – yet it’s not precisely outside the mecha-sub genre either.
It also spends a bit of time exploring personhood, which is always welcome in my books.
There are some pretty fun battles throughout – I’d watch it again for those sequences and the sleek designs of the ships and robots too, but I reckon typical studio pressure shoe-horned a bit of the fan-service into the film.
Now, I don’t have a handle on the production context or reception it got at the time of release, but it’s easy to imagine main character Angela’s g-string costume (and the action) is meant to sell the audience on the film so the writers could later sneak in some philosophical aspects as the movie progressed? I mean, she’s not a one-dimension character but she is clearly typical in that she’s been costumed to be eye-candy for the male gaze.
In other aspects, Expelled from Paradise treats her as an actual character.
She realistically struggles with having to use a body once again (after essentially living as a virtual presence for part of the story) and she does become less conceited, so there’s some character development. And look, it’s not all bad and I think the film is probably worth watching for the animation alone.
Actually, maybe for the mysterious (and cute) Frontier Setter too, along with the other lead character who remains my fav, Dingo. He’s probably my favourite because he has the whole bounty-hunter thing going on, though Dingo is more open – and interestingly enough, in the English dub he’s actually voiced by Steve Blum (and Wendee Lee voices Angela :D).
This movie had a big budget and some big names behind it – Seiji Mizushima (FMA) Gen Urobuchi (Pyscho Pass) as director and writer, but Expelled from Paradise didn’t end up being brilliant or un-missable for me and I don’t see it listed as a classic on many lists… but once more, having said that, it was still pretty great in spite of the things I felt were shortcomings.
I felt like there was also a little nod to Ergo Proxy here when we meet Angela’s masters, though of course, not everything is a reference to something else – but I like to seek out the possibilities anyway 😀
Sometimes I find myself being a little harder on recent shows if they don’t break a whole lot of new ground.
It’s something I shouldn’t do, I feel like I have to fight that impulse both as a viewer and when reviewing a series, because I don’t think that Originality!!!! is the most important metric available.
Instead, I’m more interested in whether I was drawn into the world, whether I responded to the characters and whether existing tropes and conventions are refreshed or handled in an satisfying manner, whether the art style, design or settings chosen make me stop and recognise just how beautiful or impressive they really are.
And so having said all that, I still
found myself in two minds about Revisions.
It definitely echoes Neon Genesis and other classics specifically in some ways but on a smaller scale.
Elsewhere it’s more ‘generally familiar’, from character design (that Voltron-esque colour scheme of the body suits) to other common mecha tropes, but the time travel aspect added a nice complication to the plot.
Having the main character Daisuke both suffer a hero complex and be ridiculed for it allowed extra conflict between the young heroes, though that aspect of the storyline kinda swung a little violently from polar opposites in the short span. Maybe the manga spreads that aspect out more smoothly?
Still, the pacing was brisk and the animation itself kept me watching; especially the designs of the Civilians and the suits/the String Puppets themselves all felt both ‘on brand’ for the genre but also distinctive enough.
I did find the occasional close up here and there to reveal that cel-shaded look to the CGI that I’m not a huge fan of, but it was nothing glaring.
Great music throughout, especially the ending theme and with a few satisfying twists in the story, not too many instances of ‘out of place’ fan service (I guess) and overall I did enjoy it.
The writing was pretty effective at showing the unsurprising cowardice contrasted with the welcome heroism of humanity in a largely dystopian setting. It also pulled back away from the kids and their struggles to spend a bit of time on managing a city on limited resources, which I found interesting, though would hardly be everyone’s key memory of the series 😀
I felt like I noticed where the storyline to Jyu-Oh-Sei/Planet of the Beast King had been compressed for the purpose of adaptation, which is a real shame because it missed out on being ‘great’ instead of ‘good’ for me, due to that.
Ō Sei) 2006
Now, I know I’ve said this before (so it’s doubtless getting a little boring!) but if this had been expanded, maybe to a 20-something-episode series, I think it would have been pretty compelling.
Despite this, I didn’t give up on the show because there’s definitely still enjoyable things – there’s a futuristic/primitive new world with an interesting society (one that has been forced into its current shape due to the harsh realities of the planet), there’s a range of nice action sequences too.
Jyu-Oh-Sei features characters with both noble and unclear motives to keep you guessing, along with enough twists and meaningful character development that you’ll probably end up caring about at least some of the heroes.
(Actually, in both design and charactarisation, this reminded me a touch of Guin Saga at times, though this series is from Bones and Guin was completed by Statelight.)
However, in regards to the main character Thor… too many of the most vital and plot/life-changing decisions he makes are just thrust upon him with no or little lead-up or even foreshadowing.
Due to this, such events and actions come across as quite clumsy onscreen – I’m sure the long-running manga didn’t have that problem since it benefited from the luxury of time. One of the early decisions really gave Thor a psychotic edge which I don’t believe was the intention – it was meant to be something he struggled with.
And without spoiling some of the big reveals at the end, I see where you might argue why his actions actually made clear sense… but during the opening stages of a series, show the character struggle so we can empathise, rather than glossing over the tough moments.
Just a final note, the series has a shoujo target audience and maybe that feeds into things like character designs but I don’t think Jyu-Oh-Sei precludes any one audience at all (except the quite young of course).
It’s very much a mix of sci-fi, action and drama, so if that’s what you like then maybe try Jyu-Oh-Sei.