Rage of Bahamut (Shingeki no Bahamut) 2014
Okay, here’s a challenge for me – can I review a series in four paragraphs only? Let’s see.
Demons, Angels, Gods and Humans clash (and sometimes work together) in this supernatural fantasy, one that’s based on a card battling game from Cygames. You can expect a lot of modern, flashy animation (which is not a bad thing) and a memorable cast of characters too, along with a well-paced story. At the end, I was definitely left curious about the follow-up series, so I went away from Rage of Bahamut invested in the characters for sure.
Since I missed this show at the time of release, I did a bit of reading and apparently some folks were down on Naoyuki Onda’s character designs but for me that was a highlight – here they seem ‘off the wall’ for a fantasy setting, especially Favaro’s afro. The rest of the visuals are great, the settings and the creatures all memorable for me, evocative of what they represented with what felt like welcome modern touches – I’m thinking of the angels especially here.
I suspect at times folks might question a few character choices that suggest inconsistency but for me I was more thrown by a certain reveal that explained a sharp twist in one character. She started off kinda mysterious before transforming into tediously immature… but that was only a few times and it definitely makes sense considering the storyline.
In terms of audience, Rage of Bahamut is not so light-hearted as another Cygames/MAPPA collaboration (Granblue Fantasy). The tone here is at times closer to ‘Lupin’ only with more bounty-hunting, blood and demons too. If you’ve played the game you’d probably enjoy what seems like a proper fleshing out of the characters and if you like the genre, give this a look if it’s still streaming somewhere.
*I’m not counting this note as a paragraph – but since my discs for this series are not playing nice, I’ve had to source the images from online.