Casshern Sins (キャシャーン SINS) (Extra Post)

Here I wanted to share a few more images and go over two things that I mentioned last post, in a tiny bit more detail. It seemed best not to have that post drag on any longer, and so this second post might be better.

First, I’ll include an example of the fight sequence style, second will be that ‘cracking’ effect and as it turns out there’s a “thirdly” further below too – I might just share some final random shots I liked.

So, this one is something you’ll see both Casshern and Lyuze do fairly often – leaping over enemies and tearing into them on the way down, and often wide shots aren’t the focus but instead it’s POV shots looking up.

The sequence will finish with the sliced-in-half moment, as another Redshirt robot bites the dust. (I should have included the preceding moment for this sequence, but it turns out I missed it).

These impact shots are always fun too.

For the second thing I wanted to note, a quick quote from the previous post:

(Sometimes the sharp, ‘snapping’ approach to the Ruin (for robots at least) made me wonder whether Land of the Lustrous and their shattering crystals were accidentally foreshadowed here, which was fun.)

It’s great detail but obviously these stills lack a bit of impact without motion or sound involved, but you get the idea.

And finally, just a few bits and pieces from different parts of the series with a note or two, mostly stuff I wanted to include before but again, I didn’t want that first post to run forever.

I wish this had been followed up a little more in the story.
Sometimes the colour changes to something far warmer than the usual wasteland. Elsewhere, greens are usually avoided.
This song was pretty cool, with the multi-tracked vocals by voice actress Nami Miyahara.

Not precisely the villain, but definitely one of the bad guys, Braiking Boss in his 2008 form and classic form below.

And there we go – second post on Casshern Sins completed!

One day, I’ll link back here when I’ve found and seen the 1973 series, or perhaps I’ll be able to locate the OVA from the 90s first.

Casshern Sins (キャシャーン SINS)

Moody stuff from this reboot of the 1973* anime; a bleak, quiet series that still has a steady stream of battles but which divided fans upon release.

I know that changing the tone (and also canonical story elements) with a reboot can be risky, but without having seen the original, I basically accepted the anime ‘as is’, though I could see the influence of the past on the character design for sure.

But it’s time to get to the premise – which is, the overpowered robot Casshern wanders a wasteland that is falling further into ruin, a ruin that he created, but cannot remember. On top of this, nearly everyone wants to kill him because they believe it will save them from the relentless decay.

It’s a grim story full of desperate folks, shown in shadow or washed out colours, contrasted by the brightness of a few key characters, mostly Ringo. I was pretty much enchanted, which is an odd word perhaps, considering what I’ve just described, but I was hooked by the visuals and also the need for Casshern to succeed, to make things better.

Earlier in the review, I mentioned that there were a lot of battles but it’s not precisely an action-heavy series. In addition to the destruction of many, many robots, the anime features an equal or higher share of silences, wandering, or characters facing off with their stares as much as anything else. It’s dramatic, and that drama is matched by the direction or at least, shot composition, with all the extreme close-ups being fish-eyed, and plenty of silhouette shots too.

More, the drama continues via the stylised, at times samurai-like combat, which ranges from ‘single slash’ to ‘slow-motion-acrobatic’. I think it’s very much about maintaining the graceful aesthetic that the slender characters posses. On a vaguely related not, it’s interesting that Lyuze has less of the ‘70s vibe of others, and more a 2000s ‘urban’ costume.

Time to switch to dot points, I think:

  • Staying with the action sequences a moment, many are quick, to show Casshern’s dominance, but the first struggle against Dio is great, it had the most tension for me – more so than their final encounter.
  • Luna is a pretty great villain, an extremely selfish thing that operates almost on reactionary whim, which makes her a fantastic false prophet in a way.
  • Ringo is almost unbearably bright and cute – and thus very welcome, a very necessary character that brings balance, I reckon.
  • One of my favourite characters is Dune, but I have a bit of trivia instead of a note about the character. I found it interesting that same voice actor is behind both Dune and Akoes – but more so, it is the criminally underrated Yūto Nakano, whom I instantly recognised as ‘Ginko’ from Mushi-Shi.  
  • Sometimes the sharp, ‘snapping’ approach to the ruin (for robots) made me wonder whether Land of the Lustrous and their shattering crystals were accidentally foreshadowed here, which was fun.
  • Character design was a real stand out for me across the series – there’s the extreme grace of the key robots like Casshern, Dio, Leda and Lyuze etc, but the ‘redshirt’ robots are far blockier, far more 70s but in a different way. Sometimes, I got a Code Geass feel too, especially due to the prominence of triangles, and with some of the more insectoid looks.
  • There’s an episode for Lyuze that’s kinda odd, but I think I see mostly what it was going for with her internal struggle.
  • Across the whole of Casshern Sins, the episodic wandering half feels like it contains more of my favourite moments, like those with singer Janice or Margo the painter perhaps.
  • Because it’s ultimately a dystopian show, there’s that loss of ‘humanity’ which turns the desperate into the animalistic, and really adds to the bleakness. However, when I think about contrasting scenes with bright, more vivid colours (often featuring flowers and general cuteness) these moments are often undercut by the menace of fear – my worry for Ringo or other innocents.
  • And further, there’s a fantastically melancholy soundtrack, which is beautiful but has a similar function to underscore the threat of the ruin, the transient nature of everything in Casshern’s world.
  • Transience is definitely a key theme, and how different characters deal with that knowledge, whether it’s a more gentle approach like Ohji or a more pitiful – and probably contemptible one – like with Leda.

To finish at last, I want to mention the ending – because Casshern Sins is definitely about robots fighting, but it’s also a redemption quest that doesn’t quite work out the way I was expecting, which was great.

There are a few ‘final’ fights in those last episodes but the real climax is actually Casshern’s promise to Luna, which I won’t spoil, but it’s an extremely satisfying close to the anime’s theme, even if it isn’t an all-guns blazing conclusion.

5 Stars

* One day I’d like to compare the two eras, especially because I think it’ll be a stark contrast.

[Turns out I have more than one post in mind for Casshern Sins, so I’ll link it here but it’s mostly because I took too many screencaps (as usual!). In the post, I’ll go over a few things I mention here, I think, like the ‘shatter effect’ and some of the combat or small things I didn’t include here.]

Dororo (2019)

There are a few gaps when it comes to my knowledge of Osamu Tezuka’s works beyond Astro Boy, which is something I’ve been wanting to fix for a long while.

Being well-aware of his other stories but only having having seen a few or just bits and pieces over the years has been kind of frustrating, especially when it comes to finding a copy of Phoenix 2772 🙂

However, when I started Dororo I didn’t realise that the anime was the second adaptation of Tezuka’s manga, so that was a fun surprise! And even through the grimmer, more splatter-filled 2019 series probably doesn’t look like it on the surface, I think there are both character design and story-telling aspects that reveal the source material.

Dororo is a classic underdog story, with both Dororo and Hyakkimaru up against a harsh, unforgiving world – and that’s just the humans. The demons are bad news too, but the duo prove to be a match for the things they face. And while what they face can be, at times, a monster of the week, Hyakkimaru’s quest to restore himself provides a narrative link looking forward, while Dororo’s past offers a similar thread of consistency.

Perhaps the injustice Hyakkimaru must face, and one that certainly had me onside with him right away, was the nature of his birth. After all, not only does his father sacrifice his organs and senses, almost his entire body, in exchange for prosperity, but nearly everyone around Hyakkimaru chooses to overlook the father’s cowardice, instead turning their blame on a more convenient target.

Part of why I watched 4 or 5 episodes each night (more than I’d planned :D) was that injustice, but knowing Osamu Tezuka’s storytelling, there’s no simple answer. There is a cost to Hyakkimaru’s restoration, so Dororo has more than one good moral dilemma.

Reading up on the reception, I see that one criticism aimed at this modern adaptation is that compared to the manga, ronin Hyakkimaru has so little dialogue that it is harder to connect with him as a character. I half agree. On one hand, it meant that the ending had a little extra impact, on the other, it meant that I missed out on hints of how he was dealing with everything.

To compensate, we learn a lot about Dororo throughout – so I was happy with the trade off, myself. In terms of the ‘modern’ violence, I did take a quick look at the manga in an attempt to compare and maybe it’s partially colour, movement and sound that makes the show feel more violent?

But getting back to the anime, I wanted to quickly share a few favourite aspects – one being the pre-Jaws moments but I also really enjoyed what felt like a nod to the ‘hidden Ainu treasure’ trope, along with Izume or Jukai as characters. ‘The Story of the Jorogumo Silk Spider’ was another favourite; it had a few twists and a non-typical ending perhaps.

I suppose that in some moments, the character design might bring to mind that late 1960s look, especially with Mio and the golden horse to give two examples, and I wondered whether they ‘fit’ the grimmer aesthetic of things elsewhere, but I can’t really complain since I liked it all.

Oh, and when folks joke about Hyakkimaru being the original ‘demon slayer’ there will be aspects that appeal to fans of both shows, at minimum the historical setting and the slicing up of monsters, however the two are obviously different in a lot of ways.

Really enjoyed Dororo and I’m keen to find the first anime one day too.

4 Stars

Review count: 151 (Dororo was the ‘runner up’ in the little vote I had for the 150th review)

Trigun: Badlands Rumble (Toraigan baddorando ranburu)

Trigun: Badlands Rumble (Toraigan baddorando ranburu) 2010

I’m sure I’ve led a review with something like the following statement before, but I imagine following up on a classic, even with the same team, must be both exciting and daunting. For me, I feel like Trigun: Badlands Rumble had a lot of the familiar elements I was hoping for, along with some fun new stuff too. Ultimately, it’s unfair to compare a single movie to a series but I imagine fans of the original will still enjoy Badlands Rumble without being necessarily over the moon about it – and I myself liked it plenty 😀

The film opens with a great, self-contained prologue that has tension, comedy and action in typical Trigun fashion. It works as a great reminder for (or introduction to) folks about the tone of the storytelling and the setting too – along with doing a great job highlighting Vash’s trademark goofball pacifism.

The story is essentially about catching a thief but there are a few players whose hands are not revealed too quickly, and a lot of competing interests which kept me guessing at times. I believe in the lead-up to release of the film there was some talk of the movie being ‘Vash vs Wolfwood’ but that’s not the meat of the story at all. It’s also still firmly a western but includes those sneaky sci-fi aspects too.

Obviously, as a feature film the budget and animation quality is higher than the TV series (which predated the movie by 12 years) and it’s a welcome update for sure, but the characters were the main draw for me going in.

In terms of character, when I saw Badlands it was a lot like that ‘meeting up with old friends’ cliché and so it was hard to untangle nostalgia from the experience. But still, Wolfwood’s appearance is a great little surprise, and while I’m always craving more time for he and Vash to interact, the film widens the scope beyond the usual team to give thief Gasback (one of the main antagonists) and bounty hunter Amelia more screen time, which I really enjoyed because it expanded the world of Gunsmoke nicely.

One thing I wanted to also quickly mention was the ‘sympathy for the devil’ trope that’s pretty popular across all entertainment mediums – I always consider it a bit manipulative on the part of the writers, since it makes it easy to forget that the character it refers to is actually a bad chap or chapette. Of course, it’s also a sign of more nuanced characters so that’s always a plus.

It was also really nice to have Tsuneo Imahori responsible for the OST again, as I really loved Sandstorm for one, but it’s equally gratifying to see the original voice cast reunited too – as ever, I reckon Masaya Onosaka kills it as Vash. (Oh, and for an idea of the increase in production values check out the saloon rumble!)

4 Stars  

Where’s Wally – or Vash, anyway